Making sure mono_marshal_free is used instead of g_free in mono_string_builder_to_utf8
[mono.git] / mcs / class / corlib / System.Runtime.InteropServices / SafeHandle.cs
1 //
2 // System.Runtime.InteropServices.SafeHandle
3 //
4 // Copyright (C) 2005 Novell, Inc (http://www.novell.com)
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining
7 // a copy of this software and associated documentation files (the
8 // "Software"), to deal in the Software without restriction, including
9 // without limitation the rights to use, copy, modify, merge, publish,
10 // distribute, sublicense, and/or sell copies of the Software, and to
11 // permit persons to whom the Software is furnished to do so, subject to
12 // the following conditions:
13 //
14 // The above copyright notice and this permission notice shall be
15 // included in all copies or substantial portions of the Software.
16 //
17 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
20 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
21 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 //
25 // Notes:
26 //     This code is only API complete, but it lacks the runtime support
27 //     for CriticalFinalizerObject and any P/Invoke wrapping that might
28 //     happen.
29 //
30 //     For details, see:
31 //     http://blogs.msdn.com/cbrumme/archive/2004/02/20/77460.aspx
32 //
33 //     CER-like behavior is implemented for Close and DangerousAddRef
34 //     via the try/finally uninterruptible pattern in case of async
35 //     exceptions like ThreadAbortException.
36 //
37 // On implementing SafeHandles:
38 //     http://blogs.msdn.com/bclteam/archive/2005/03/15/396335.aspx
39 //
40 // Issues:
41 //
42 //     TODO: Although DangerousAddRef has been implemented, I need to
43 //     find out whether the runtime performs the P/Invoke if the
44 //     handle has been disposed already.
45 //
46
47 //
48 // Copyright (c) Microsoft. All rights reserved.
49 // Licensed under the MIT license. See LICENSE file in the project root for full license information.
50 //
51 // Files:
52 //  - mscorlib/system/runtime/interopservices/safehandle.cs
53 //
54
55 using System;
56 using System.Runtime.InteropServices;
57 using System.Runtime.ConstrainedExecution;
58 using System.Runtime.CompilerServices;
59 using System.Threading;
60
61 namespace System.Runtime.InteropServices
62 {
63         [StructLayout (LayoutKind.Sequential)]
64         public abstract partial class SafeHandle
65         {
66                 const int RefCount_Mask = 0x7ffffffc;
67                 const int RefCount_One = 0x4;
68
69                 enum State {
70                         Closed = 0x00000001,
71                         Disposed = 0x00000002,
72                 }
73
74                 /*
75                  * This should only be called for cases when you know for a fact that
76                  * your handle is invalid and you want to record that information.
77                  * An example is calling a syscall and getting back ERROR_INVALID_HANDLE.
78                  * This method will normally leak handles!
79                  */
80                 [ReliabilityContract (Consistency.WillNotCorruptState, Cer.Success)]
81                 public void SetHandleAsInvalid ()
82                 {
83                         try {}
84                         finally {
85                                 int old_state, new_state;
86
87                                 do {
88                                         old_state = _state;
89                                         new_state = old_state | (int) State.Closed;
90                                 } while (Interlocked.CompareExchange (ref _state, new_state, old_state) != old_state);
91
92                                 GC.SuppressFinalize (this);
93                         }
94                 }
95
96                 /*
97                  * Add a reason why this handle should not be relinquished (i.e. have
98                  * ReleaseHandle called on it). This method has dangerous in the name since
99                  * it must always be used carefully (e.g. called within a CER) to avoid
100                  * leakage of the handle. It returns a boolean indicating whether the
101                  * increment was actually performed to make it easy for program logic to
102                  * back out in failure cases (i.e. is a call to DangerousRelease needed).
103                  * It is passed back via a ref parameter rather than as a direct return so
104                  * that callers need not worry about the atomicity of calling the routine
105                  * and assigning the return value to a variable (the variable should be
106                  * explicitly set to false prior to the call). The only failure cases are
107                  * when the method is interrupted prior to processing by a thread abort or
108                  * when the handle has already been (or is in the process of being)
109                  * released.
110                  */
111                 [ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
112                 public void DangerousAddRef (ref bool success)
113                 {
114                         try {}
115                         finally {
116                                 if (!_fullyInitialized)
117                                         throw new InvalidOperationException ();
118
119                                 int old_state, new_state;
120
121                                 do {
122                                         old_state = _state;
123
124                                         if ((old_state & (int) State.Closed) != 0)
125                                                 throw new ObjectDisposedException ("handle");
126
127                                         new_state = old_state + RefCount_One;
128                                 } while (Interlocked.CompareExchange (ref _state, new_state, old_state) != old_state);
129
130                                 success = true;
131                         }
132                 }
133
134                 /*
135                  * Partner to DangerousAddRef. This should always be successful when used in
136                  * a correct manner (i.e. matching a successful DangerousAddRef and called
137                  * from a region such as a CER where a thread abort cannot interrupt
138                  * processing). In the same way that unbalanced DangerousAddRef calls can
139                  * cause resource leakage, unbalanced DangerousRelease calls may cause
140                  * invalid handle states to become visible to other threads. This
141                  * constitutes a potential security hole (via handle recycling) as well as a
142                  * correctness problem -- so don't ever expose Dangerous* calls out to
143                  * untrusted code.
144                  */
145                 [ReliabilityContract (Consistency.WillNotCorruptState, Cer.Success)]
146                 public void DangerousRelease ()
147                 {
148                         DangerousReleaseInternal (false);
149                 }
150
151                 void InternalDispose ()
152                 {
153                         if (!_fullyInitialized)
154                                 throw new InvalidOperationException ();
155
156                         DangerousReleaseInternal (true);
157                         GC.SuppressFinalize (this);
158                 }
159
160                 void InternalFinalize ()
161                 {
162                         if (_fullyInitialized)
163                                 DangerousReleaseInternal (true);
164                 }
165
166                 void DangerousReleaseInternal (bool dispose)
167                 {
168                         try {}
169                         finally {
170                                 if (!_fullyInitialized)
171                                         throw new InvalidOperationException ();
172
173                                 int old_state, new_state;
174
175                                 /* See AddRef above for the design of the synchronization here. Basically we
176                                  * will try to decrement the current ref count and, if that would take us to
177                                  * zero refs, set the closed state on the handle as well. */
178                                 bool perform_release = false;
179
180                                 do {
181                                         old_state = _state;
182
183                                         /* If this is a Dispose operation we have additional requirements (to
184                                          * ensure that Dispose happens at most once as the comments in AddRef
185                                          * detail). We must check that the dispose bit is not set in the old
186                                          * state and, in the case of successful state update, leave the disposed
187                                          * bit set. Silently do nothing if Dispose has already been called
188                                          * (because we advertise that as a semantic of Dispose). */
189                                         if (dispose && (old_state & (int) State.Disposed) != 0) {
190                                                 /* we cannot use `return` in a finally block, so we have to ensure
191                                                  * that we are not releasing the handle */
192                                                 perform_release = false;
193                                                 break;
194                                         }
195
196                                         /* We should never see a ref count of zero (that would imply we have
197                                          * unbalanced AddRef and Releases). (We might see a closed state before
198                                          * hitting zero though -- that can happen if SetHandleAsInvalid is
199                                          * used). */
200                                         if ((old_state & RefCount_Mask) == 0)
201                                                 throw new ObjectDisposedException ("handle");
202
203                                         if ((old_state & RefCount_Mask) != RefCount_One)
204                                                 perform_release = false;
205                                         else if ((old_state & (int) State.Closed) != 0)
206                                                 perform_release = false;
207                                         else if (!_ownsHandle)
208                                                 perform_release = false;
209                                         else if (IsInvalid)
210                                                 perform_release = false;
211                                         else
212                                                 perform_release = true;
213
214                                         /* Attempt the update to the new state, fail and retry if the initial
215                                          * state has been modified in the meantime. Decrement the ref count by
216                                          * substracting SH_RefCountOne from the state then OR in the bits for
217                                          * Dispose (if that's the reason for the Release) and closed (if the
218                                          * initial ref count was 1). */
219                                         new_state = (old_state & RefCount_Mask) - RefCount_One;
220                                         if ((old_state & RefCount_Mask) == RefCount_One)
221                                                 new_state |= (int) State.Closed;
222                                         if (dispose)
223                                                 new_state |= (int) State.Disposed;
224                                 } while (Interlocked.CompareExchange (ref _state, new_state, old_state) != old_state);
225
226                                 if (perform_release)
227                                         ReleaseHandle ();
228                         }
229                 }
230
231                 /*
232                  * Implement this abstract method in your derived class to specify how to
233                  * free the handle. Be careful not write any code that's subject to faults
234                  * in this method (the runtime will prepare the infrastructure for you so
235                  * that no jit allocations etc. will occur, but don't allocate memory unless
236                  * you can deal with the failure and still free the handle).
237                  * The boolean returned should be true for success and false if the runtime
238                  * should fire a SafeHandleCriticalFailure MDA (CustomerDebugProbe) if that
239                  * MDA is enabled.
240                  */
241                 [ReliabilityContract (Consistency.WillNotCorruptState, Cer.Success)]
242                 protected abstract bool ReleaseHandle ();
243         }
244 }