Merge pull request #5528 from rodrmoya/fix-mono-profiler-lib
[mono.git] / mcs / class / WindowsBase / System.Windows / Vector.cs
1 // Permission is hereby granted, free of charge, to any person obtaining
2 // a copy of this software and associated documentation files (the
3 // "Software"), to deal in the Software without restriction, including
4 // without limitation the rights to use, copy, modify, merge, publish,
5 // distribute, sublicense, and/or sell copies of the Software, and to
6 // permit persons to whom the Software is furnished to do so, subject to
7 // the following conditions:
8 // 
9 // The above copyright notice and this permission notice shall be
10 // included in all copies or substantial portions of the Software.
11 // 
12 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
13 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
14 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
15 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
16 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
17 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
18 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 //
20 // Copyright (c) 2007 Novell, Inc. (http://www.novell.com)
21 //
22 // Authors:
23 //      Chris Toshok (toshok@novell.com)
24 //
25
26 using System.ComponentModel;
27 using System.Globalization;
28 using System.Windows.Converters;
29 using System.Windows.Markup;
30 using System.Windows.Media;
31
32 namespace System.Windows {
33
34         [Serializable]
35         [ValueSerializer (typeof (VectorValueSerializer))]
36         [TypeConverter (typeof (VectorConverter))]
37         public struct Vector : IFormattable
38         {
39                 public Vector (double x, double y)
40                 {
41                         this._x = x;
42                         this._y = y;
43                 }
44
45                 public bool Equals (Vector value)
46                 {
47                         return _x == value.X && _y == value.Y;
48                 }
49
50                 public override bool Equals (object o)
51                 {
52                         if (!(o is Vector))
53                                 return false;
54
55                         return Equals ((Vector)o);
56                 }
57
58                 public override int GetHashCode ()
59                 {
60                         unchecked
61                         {
62                                 return (_x.GetHashCode () * 397) ^ _y.GetHashCode ();
63                         }
64                 }
65
66                 public static bool Equals (Vector vector1, Vector vector2)
67                 {
68                         return vector1.Equals (vector2);
69                 }
70
71                 public static Point Add (Vector vector, Point point)
72                 {
73                         return new Point (vector.X + point.X, vector.Y + point.Y);
74                 }
75
76                 public static Vector Add (Vector vector1, Vector vector2)
77                 {
78                         return new Vector (vector1.X + vector2.X,
79                                            vector1.Y + vector2.Y);
80                 }
81
82                 public static double AngleBetween (Vector vector1, Vector vector2)
83                 {
84                         double cos_theta = (vector1.X * vector2.X + vector1.Y * vector2.Y) / (vector1.Length * vector2.Length);
85
86                         return Math.Acos (cos_theta) / Math.PI * 180;
87                 }
88
89                 public static double CrossProduct (Vector vector1, Vector vector2)
90                 {
91                         // ... what operation is this exactly?
92                         return vector1.X * vector2.Y - vector1.Y * vector2.X;
93                 }
94
95                 public static double Determinant (Vector vector1, Vector vector2)
96                 {
97                         // same as CrossProduct, it appears.
98                         return vector1.X * vector2.Y - vector1.Y * vector2.X;
99                 }
100
101                 public static Vector Divide (Vector vector, double scalar)
102                 {
103                         return new Vector (vector.X / scalar, vector.Y / scalar);
104                 }
105
106                 public static double Multiply (Vector vector1, Vector vector2)
107                 {
108                         return vector1.X * vector2.X + vector1.Y * vector2.Y;
109                 }
110
111                 public static Vector Multiply (Vector vector, Matrix matrix)
112                 {
113                         return new Vector (vector.X * matrix.M11 + vector.Y * matrix.M21,
114                                            vector.X * matrix.M12 + vector.Y * matrix.M22);
115                 }
116
117                 public static Vector Multiply (double scalar, Vector vector)
118                 {
119                         return new Vector (scalar * vector.X, scalar * vector.Y);
120                 }
121
122                 public static Vector Multiply (Vector vector, double scalar)
123                 {
124                         return new Vector (scalar * vector.X, scalar * vector.Y);
125                 }
126
127                 public void Negate ()
128                 {
129                         _x = -_x;
130                         _y = -_y;
131                 }
132
133                 public void Normalize ()
134                 {
135                         double ls = LengthSquared;
136                         if (ls == 1)
137                                 return;
138
139                         double l = Math.Sqrt (ls);
140                         _x /= l;
141                         _y /= l;
142                 }
143
144                 public static Vector Subtract (Vector vector1, Vector vector2)
145                 {
146                         return new Vector (vector1.X - vector2.X, vector1.Y - vector2.Y);
147                 }
148
149                 public static Vector Parse (string source)
150                 {
151                         if (source == null)
152                                 throw new ArgumentNullException ("source");
153                         var tokenizer = new NumericListTokenizer (source, CultureInfo.InvariantCulture);
154                         double x;
155                         double y;
156                         if (!double.TryParse (tokenizer.GetNextToken (), NumberStyles.Float, CultureInfo.InvariantCulture, out x) ||
157                             !double.TryParse (tokenizer.GetNextToken (), NumberStyles.Float, CultureInfo.InvariantCulture, out y))
158                         {
159                                 throw new FormatException (string.Format ("Invalid Vector format: {0}", source));
160                         }
161                         if (!tokenizer.HasNoMoreTokens ())
162                         {
163                                 throw new InvalidOperationException("Invalid Vector format: " + source);
164                         }
165                         return new Vector(x, y);
166                 }
167
168                 public override string ToString ()
169                 {
170                         return ToString(null);
171                 }
172
173                 public string ToString (IFormatProvider provider)
174                 {
175                         return ToString (null, provider);
176                 }
177
178                 string IFormattable.ToString (string format, IFormatProvider provider)
179                 {
180                         return ToString (format, provider);
181                 }
182
183                 private string ToString(string format,IFormatProvider formatProvider)
184                 {
185                         if (formatProvider == null)
186                                 formatProvider = CultureInfo.CurrentCulture;
187                         if (format == null)
188                                 format = string.Empty;
189                         var separator = NumericListTokenizer.GetSeparator (formatProvider);
190                         var vectorFormat  = string.Format ("{{0:{0}}}{1}{{1:{0}}}", format, separator);
191                         return string.Format (formatProvider, vectorFormat, _x, _y);
192                 }
193
194                 public double Length {
195                         get { return Math.Sqrt (LengthSquared); }
196                 }
197
198                 public double LengthSquared {
199                         get { return _x * _x + _y * _y; }
200                 }
201
202                 public double X {
203                         get { return _x; }
204                         set { _x = value; }
205                 }
206
207                 public double Y {
208                         get { return _y; }
209                         set { _y = value; }
210                 }
211
212                 /* operators */
213                 public static explicit operator Point (Vector vector)
214                 {
215                         return new Point (vector.X, vector.Y);
216                 }
217
218                 public static explicit operator Size (Vector vector)
219                 {
220                         return new Size (vector.X, vector.Y);
221                 }
222
223                 public static Vector operator - (Vector vector1, Vector vector2)
224                 {
225                         return Subtract (vector1, vector2);
226                 }
227
228                 public static Vector operator - (Vector vector)
229                 {
230                         Vector result = vector;
231                         result.Negate ();
232                         return result;
233                 }
234
235                 public static bool operator != (Vector vector1, Vector vector2)
236                 {
237                         return !Equals (vector1, vector2);
238                 }
239
240                 public static bool operator == (Vector vector1, Vector vector2)
241                 {
242                         return Equals (vector1, vector2);
243                 }
244
245                 public static double operator * (Vector vector1, Vector vector2)
246                 {
247                         return Multiply (vector1, vector2);
248                 }
249
250                 public static Vector operator * (Vector vector, Matrix matrix)
251                 {
252                         return Multiply (vector, matrix);
253                 }
254
255                 public static Vector operator * (double scalar, Vector vector)
256                 {
257                         return Multiply (scalar, vector);
258                 }
259
260                 public static Vector operator * (Vector vector, double scalar)
261                 {
262                         return Multiply (vector, scalar);
263                 }
264
265                 public static Vector operator / (Vector vector, double scalar)
266                 {
267                         return Divide (vector, scalar);
268                 }
269
270                 public static Point operator + (Vector vector, Point point)
271                 {
272                         return Add (vector, point);
273                 }
274
275                 public static Vector operator + (Vector vector1, Vector vector2)
276                 {
277                         return Add (vector1, vector2);
278                 }
279
280                 double _x;
281                 double _y;
282         }
283
284 }