2 // Francis Fisher (frankie@terrorise.me.uk)
4 // (C) Francis Fisher 2013
6 // Permission is hereby granted, free of charge, to any person obtaining
7 // a copy of this software and associated documentation files (the
8 // "Software"), to deal in the Software without restriction, including
9 // without limitation the rights to use, copy, modify, merge, publish,
10 // distribute, sublicense, and/or sell copies of the Software, and to
11 // permit persons to whom the Software is furnished to do so, subject to
12 // the following conditions:
14 // The above copyright notice and this permission notice shall be
15 // included in all copies or substantial portions of the Software.
17 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
20 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
21 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 namespace System.Windows.Forms.DataVisualization.Charting
29 public class SmartLabelStyle
31 public virtual LabelOutsidePlotAreaStyle AllowOutsidePlotArea { get; set; }
32 public virtual Color CalloutBackColor { get; set; }
33 public virtual LineAnchorCapStyle CalloutLineAnchorCapStyle { get; set; }
34 public virtual Color CalloutLineColor { get; set; }
35 public virtual ChartDashStyle CalloutLineDashStyle { get; set; }
36 public virtual int CalloutLineWidth { get; set; }
37 public virtual LabelCalloutStyle CalloutStyle { get; set; }
38 public virtual bool Enabled { get; set; }
39 public virtual bool IsMarkerOverlappingAllowed { get; set; }
40 public virtual bool IsOverlappedHidden { get; set; }
41 public virtual double MaxMovingDistance { get; set; }
42 public virtual double MinMovingDistance { get; set; }
43 public virtual LabelAlignmentStyles MovingDirection { get; set; }