fix up some properties per mono coding guidelines
[mono.git] / mcs / class / System.Windows.Forms.DataVisualization / System.Windows.Forms.DataVisualization.Charting / AnnotationPositionChangingEventArgs.cs
1 // Authors:
2 // Francis Fisher (frankie@terrorise.me.uk)
3 //
4 // (C) Francis Fisher 2013
5 //
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12 // the following conditions:
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15 // included in all copies or substantial portions of the Software.
16 // 
17 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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20 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
21 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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24
25 using System;
26 using System.Drawing;
27
28 namespace System.Windows.Forms.DataVisualization.Charting
29 {
30         public class AnnotationPositionChangingEventArgs : EventArgs
31         {
32                 public AnnotationPositionChangingEventArgs ()
33                 {
34                 }
35
36                 public Annotation Annotation { get; set; }
37
38                 public PointF NewAnchorLocation { get; set; }
39                 public double NewAnchorLocationX { 
40                         get { return this.NewAnchorLocation.X; } 
41                         set { 
42                                 PointF nal = this.NewAnchorLocation; 
43                                 nal.X = (float)value; this.NewAnchorLocation = nal; 
44                         } 
45                 }
46                 public double NewAnchorLocationY { 
47                         get { return this.NewAnchorLocation.Y; } 
48                         set { 
49                                 PointF nal = this.NewAnchorLocation; 
50                                 nal.Y = (float)value; this.NewAnchorLocation = nal; 
51                         } 
52                 }
53
54                 public RectangleF NewPosition { get; set; }
55
56                 public double NewLocationX { 
57                         get { return this.NewPosition.X; } 
58                         set { 
59                                 RectangleF np = this.NewPosition; 
60                                 np.X = (float)value; this.NewPosition = np;
61                         }
62                 }
63                 public double NewLocationY { 
64                         get { return this.NewPosition.Y; } 
65                         set { 
66                                 RectangleF np = this.NewPosition; 
67                                 np.Y = (float)value; 
68                                 this.NewPosition = np;
69                         } 
70                 }
71                 public double NewSizeWidth { 
72                         get { return this.NewPosition.Width; } 
73                         set { 
74                                 RectangleF np = this.NewPosition; 
75                                 np.Width = (float)value; 
76                                 this.NewPosition = np;
77                         }
78                 }
79                 public double NewSizeHeight { 
80                         get { return this.NewPosition.Height; } 
81                         set { 
82                                 RectangleF np = this.NewPosition; 
83                                 np.Height = (float)value; 
84                                 this.NewPosition = np;
85                         }
86                 }
87         }
88 }