1 // Permission is hereby granted, free of charge, to any person obtaining
2 // a copy of this software and associated documentation files (the
3 // "Software"), to deal in the Software without restriction, including
4 // without limitation the rights to use, copy, modify, merge, publish,
5 // distribute, sublicense, and/or sell copies of the Software, and to
6 // permit persons to whom the Software is furnished to do so, subject to
7 // the following conditions:
9 // The above copyright notice and this permission notice shall be
10 // included in all copies or substantial portions of the Software.
12 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
13 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
14 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
15 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
16 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
17 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
18 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 // Copyright (c) 2004 Novell, Inc.
23 // Peter Bartok pbartok@novell.com
29 using System.Globalization;
31 namespace System.Windows.Forms {
32 public sealed class InputLanguage {
33 private static InputLanguageCollection all;
34 private IntPtr handle;
35 private CultureInfo culture;
36 private string layout_name;
37 private static InputLanguage current_input;
38 private static InputLanguage default_input;
40 #region Private Constructor
41 [MonoInternalNote ("Pull Microsofts InputLanguages and enter them here")]
42 internal InputLanguage()
46 internal InputLanguage(IntPtr handle, CultureInfo culture, string layout_name) : this() {
49 this.layout_name=layout_name;
51 #endregion // Private Constructor
53 #region Public Static Properties
54 public static InputLanguage CurrentInputLanguage {
56 if (current_input == null)
57 current_input = InputLanguage.FromCulture (CultureInfo.CurrentUICulture);
62 if (InstalledInputLanguages.Contains (value))
63 current_input = value;
67 public static InputLanguage DefaultInputLanguage {
69 if (default_input == null)
70 default_input = InputLanguage.FromCulture (CultureInfo.CurrentUICulture);
76 public static InputLanguageCollection InstalledInputLanguages {
79 all = new InputLanguageCollection (new InputLanguage[] { new InputLanguage (IntPtr.Zero, new CultureInfo(string.Empty), "US") });
84 #endregion // Public Static Properties
86 #region Public Instance Properties
87 public CultureInfo Culture {
93 public IntPtr Handle {
99 public string LayoutName {
101 return this.layout_name;
104 #endregion // Public Instance Properties
106 #region Public Static Methods
107 public static InputLanguage FromCulture(System.Globalization.CultureInfo culture) {
108 foreach (InputLanguage c in InstalledInputLanguages) {
109 if (culture.EnglishName==c.culture.EnglishName) {
110 return new InputLanguage(c.handle, c.culture, c.layout_name);
114 return new InputLanguage (InstalledInputLanguages[0].handle, InstalledInputLanguages[0].culture, InstalledInputLanguages[0].layout_name);
116 #endregion // Public Static Methods
118 #region Public Instance Methods
119 public override bool Equals(object value) {
120 if (value is InputLanguage) {
121 if ((((InputLanguage)value).culture==this.culture) && (((InputLanguage)value).handle==this.handle) && (((InputLanguage)value).layout_name==this.layout_name)) {
128 public override int GetHashCode() {
129 return base.GetHashCode();
131 #endregion // Public Instance Methods