* BitmapData.cs: Synchronized the class with BitmapData struct in
[mono.git] / mcs / class / System.Drawing / System.Drawing.Imaging / BitmapData.cs
1 //
2 // System.Drawing.Imaging.BitmapData.cs
3 //
4 // Author:
5 //   Miguel de Icaza (miguel@ximian.com)
6 //   Vladimir Vukicevic (vladimir@pobox.com)
7 //
8 // (C) 2002 Ximian, Inc.  http://www.ximian.com
9 //
10
11 //
12 // Copyright (C) 2004 Novell, Inc (http://www.novell.com)
13 //
14 // Permission is hereby granted, free of charge, to any person obtaining
15 // a copy of this software and associated documentation files (the
16 // "Software"), to deal in the Software without restriction, including
17 // without limitation the rights to use, copy, modify, merge, publish,
18 // distribute, sublicense, and/or sell copies of the Software, and to
19 // permit persons to whom the Software is furnished to do so, subject to
20 // the following conditions:
21 // 
22 // The above copyright notice and this permission notice shall be
23 // included in all copies or substantial portions of the Software.
24 // 
25 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
26 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
27 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
28 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
29 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
30 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
31 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 //
33
34 using System;
35 using System.Runtime.InteropServices;
36 using System.IO;
37
38 namespace System.Drawing.Imaging
39 {
40         // MUST BE KEPT IN SYNC WITH gdip.h in libgdiplus!
41         [StructLayout(LayoutKind.Sequential)]
42         public sealed class BitmapData {
43                 internal int width;
44                 internal int height;
45                 internal int stride;
46                 internal PixelFormat pixel_format; // int
47                 internal IntPtr address;
48                 internal int reserved;
49
50                 // following added to keep track of frames
51                 internal int top;
52                 internal int left;
53                 internal int byteCount;
54                 internal IntPtr bytes;
55                 
56                 public int Height {
57                         get {
58                                 return height;
59                         }
60
61                         set {
62                                 height = value;
63                         }
64                 }
65
66                 public int Width {
67                         get {
68                                 return width;
69                         }
70
71                         set {
72                                 width = value;
73                         }
74                 }
75
76                 public PixelFormat PixelFormat {
77                         get {
78                                 
79                                 return pixel_format;
80                         }
81
82                         set {
83                                 pixel_format = value;
84                         }
85                 }
86
87                 public int Reserved {
88                         get {
89                                 return reserved;
90                         }
91
92                         set {
93                                 reserved = value;
94                         }
95                 }
96
97                 public IntPtr Scan0 {
98                         get {
99                                 return address;
100                         }
101
102                         set {
103                                 address = value;
104                         }
105                 }
106
107                 public int Stride {
108                         get {
109                                 return stride;
110                         }
111
112                         set {
113                                 stride = value;
114                         }
115                 }
116         }
117 }