2 // System.Drawing.ImageAnimator.cs
5 // Dennis Hayes (dennish@Raytek.com)
6 // Sanjay Gupta (gsanjay@novell.com)
8 // (C) 2002 Ximian, Inc
12 // Copyright (C) 2004 Novell, Inc (http://www.novell.com)
14 // Permission is hereby granted, free of charge, to any person obtaining
15 // a copy of this software and associated documentation files (the
16 // "Software"), to deal in the Software without restriction, including
17 // without limitation the rights to use, copy, modify, merge, publish,
18 // distribute, sublicense, and/or sell copies of the Software, and to
19 // permit persons to whom the Software is furnished to do so, subject to
20 // the following conditions:
22 // The above copyright notice and this permission notice shall be
23 // included in all copies or substantial portions of the Software.
25 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
26 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
27 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
28 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
29 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
30 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
31 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
34 using System.Drawing.Imaging;
35 using System.Threading;
36 using System.Collections;
38 namespace System.Drawing
40 //AnimateEventArgs class
41 class AnimateEventArgs : EventArgs
\r
43 private int frameCount;
\r
44 private int activeFrameCount = 0;
\r
45 private Thread thread;
\r
49 public AnimateEventArgs(Image img)
\r
51 Guid[] dimensionList = img.FrameDimensionsList;
52 int length = dimensionList.Length;
53 for (int i=0; i<length; i++) {
54 if (dimensionList [i].Equals(FrameDimension.Time.Guid))
\r
55 this.frameCount = img.GetFrameCount (FrameDimension.Time);
59 public int FrameCount {
\r
65 public int ActiveFrameCount {
\r
67 return activeFrameCount;
\r
71 activeFrameCount = value;
\r
75 public Thread RunThread{
\r
87 /// Summary description for ImageAnimator.
91 public sealed class ImageAnimator
93 static Hashtable ht = new Hashtable ();
95 private ImageAnimator ()
98 // TODO: Add constructor logic here
102 public static void Animate (Image img, EventHandler onFrameChangeHandler)
105 throw new System.NullReferenceException ("Object reference not set to an instance of an object.");
107 if (!ht.ContainsKey (img)) {
108 AnimateEventArgs evtArgs = new AnimateEventArgs (img);
109 WorkerThread WT = new WorkerThread(onFrameChangeHandler, evtArgs);
110 ThreadStart TS = new ThreadStart(WT.LoopHandler);
111 Thread thread = new Thread(TS);
112 evtArgs.RunThread = thread;
113 ht.Add (img, evtArgs);
119 public static bool CanAnimate (Image img)
121 //An image can animate if it has multiple frame in
122 //time based FrameDimension else return false
123 //Doubt what if the image has multiple frame in page
124 //based FrameDimension
128 //Need to check whether i can do this without iterating
129 //within the FrameDimensionsList, ie just call GetFrameCount
130 //with parameter FrameDimension.Time
131 Guid[] dimensionList = img.FrameDimensionsList;
132 int length = dimensionList.Length;
134 for (int i=0; i<length; i++)
\r
136 if (dimensionList [i].Equals(FrameDimension.Time.Guid))
\r
138 frameCount = img.GetFrameCount (FrameDimension.Time);
147 public static void StopAnimate (Image img, EventHandler onFrameChangeHandler)
150 throw new System.NullReferenceException ("Object reference not set to an instance of an object.");
152 if (ht.ContainsKey (img)) {
153 AnimateEventArgs evtArgs = (AnimateEventArgs) ht [img];
154 evtArgs.RunThread.Abort ();
159 public static void UpdateFrames ()
161 foreach (Image img in ht.Keys) {
166 public static void UpdateFrames (Image img)
169 throw new System.NullReferenceException ("Object reference not set to an instance of an object.");
171 if (ht.ContainsKey (img)){
172 //Need a way to get the delay during animation
173 AnimateEventArgs evtArgs = (AnimateEventArgs) ht [img];
174 if (evtArgs.ActiveFrameCount < evtArgs.FrameCount-1){
175 evtArgs.ActiveFrameCount ++;
176 img.SelectActiveFrame (FrameDimension.Time, evtArgs.ActiveFrameCount);
179 evtArgs.ActiveFrameCount = 0;
187 private EventHandler frameChangeHandler;
188 private AnimateEventArgs animateEventArgs;
190 public WorkerThread(EventHandler frmChgHandler, AnimateEventArgs aniEvtArgs)
192 frameChangeHandler = frmChgHandler;
193 animateEventArgs = aniEvtArgs;
196 public void LoopHandler()
201 //Need a way to get the delay during animation
203 frameChangeHandler (null, animateEventArgs);
\r
206 catch(ThreadAbortException)
208 //lets not bother ourselves with tae
209 //it will be thrown anyway