Merge pull request #1336 from esdrubal/datatablereadxmlschema
[mono.git] / mcs / class / System.Design / System.ComponentModel.Design / DesignerEventService.cs
1 //
2 // System.ComponentModel.Design.DesignerEventService
3 //
4 // Authors:      
5 //        Ivan N. Zlatev (contact i-nZ.net)
6 //
7 // (C) 2006-2007 Ivan N. Zlatev
8
9 //
10 // Permission is hereby granted, free of charge, to any person obtaining
11 // a copy of this software and associated documentation files (the
12 // "Software"), to deal in the Software without restriction, including
13 // without limitation the rights to use, copy, modify, merge, publish,
14 // distribute, sublicense, and/or sell copies of the Software, and to
15 // permit persons to whom the Software is furnished to do so, subject to
16 // the following conditions:
17 // 
18 // The above copyright notice and this permission notice shall be
19 // included in all copies or substantial portions of the Software.
20 // 
21 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
24 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
25 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 //
29
30 #if NET_2_0
31
32 using System;
33 using System.ComponentModel;
34 using System.Collections;
35
36 namespace System.ComponentModel.Design
37 {
38         // IDesignerEventService provides a global eventing mechanism for designer events. With this mechanism,
39         // an application is informed when a designer becomes active. The service provides a collection of
40         // designers and a single place where global objects, such as the Properties window, can monitor selection
41         // change events.
42         //
43         // IDesignerEventService is practicly replaced by the DesignSurfaceManager and also the
44         // meaning of Designer in IDesignerEventService is actually DesignerHost.
45         //
46         internal sealed class DesignerEventService : IDesignerEventService
47         {
48                 
49                 public DesignerEventService ()
50                 {
51                         _designerList = new ArrayList ();
52                 }
53
54                 private ArrayList _designerList;
55                 private IDesignerHost _activeDesigner;
56
57                 public IDesignerHost ActiveDesigner {
58                         get { 
59                                 return _activeDesigner; 
60                         }
61                         internal set {
62                                 IDesignerHost old = _activeDesigner;
63                                 _activeDesigner = value;
64                                 if (ActiveDesignerChanged != null)
65                                         ActiveDesignerChanged (this, new ActiveDesignerEventArgs (old, value));
66                         }
67                 }
68
69                 public DesignerCollection Designers {
70                         get { return new DesignerCollection (_designerList); }
71                 }
72
73                 public event ActiveDesignerEventHandler ActiveDesignerChanged;
74                 public event DesignerEventHandler DesignerCreated;
75                 public event DesignerEventHandler DesignerDisposed;
76                 public event EventHandler SelectionChanged;
77                 
78                 public void RaiseDesignerCreated (IDesignerHost host)
79                 {
80                         if (DesignerCreated != null)
81                                 DesignerCreated (this, new DesignerEventArgs (host));
82                 }
83                 
84                 public void RaiseDesignerDisposed (IDesignerHost host)
85                 {
86                         if (DesignerDisposed != null)
87                                 DesignerDisposed (this, new DesignerEventArgs (host));
88                 }
89                 
90                 public void RaiseSelectionChanged ()
91                 {
92                         if (SelectionChanged != null)
93                                 SelectionChanged (this, EventArgs.Empty);
94                 }
95                 
96         }
97 }
98 #endif