Merge pull request #1843 from info-lvsys/patch-1
[mono.git] / mcs / class / System / Test / System.Net / SocketResponder.cs
1 //
2 // SocketResponder.cs - Utility class for tests that require a listener
3 //
4 // Author:
5 //      Gert Driesen (drieseng@users.sourceforge.net)
6 //
7 // Copyright (C) 2007 Gert Driesen
8 //
9 // Permission is hereby granted, free of charge, to any person obtaining
10 // a copy of this software and associated documentation files (the
11 // "Software"), to deal in the Software without restriction, including
12 // without limitation the rights to use, copy, modify, merge, publish,
13 // distribute, sublicense, and/or sell copies of the Software, and to
14 // permit persons to whom the Software is furnished to do so, subject to
15 // the following conditions:
16 // 
17 // The above copyright notice and this permission notice shall be
18 // included in all copies or substantial portions of the Software.
19 // 
20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
23 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
24 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 //
28
29 using System;
30 using System.Globalization;
31 using System.IO;
32 using System.Net;
33 using System.Net.Sockets;
34 using System.Text;
35 using System.Threading;
36
37 namespace MonoTests.System.Net
38 {
39         public delegate byte [] SocketRequestHandler (Socket socket);
40
41         public class SocketResponder : IDisposable
42         {
43                 private TcpListener tcpListener;
44                 private readonly IPEndPoint _localEndPoint;
45                 private Thread listenThread;
46                 private SocketRequestHandler _requestHandler;
47                 private bool _stopped = true;
48                 private readonly object _syncRoot = new object ();
49
50                 private const int SOCKET_CLOSED = 10004;
51                 private const int SOCKET_INVALID_ARGS = 10022;
52
53                 public SocketResponder (IPEndPoint localEP, SocketRequestHandler requestHandler)
54                 {
55                         _localEndPoint = localEP;
56                         _requestHandler = requestHandler;
57                 }
58
59                 public IPEndPoint LocalEndPoint
60                 {
61                         get { return _localEndPoint; }
62                 }
63
64                 public void Dispose ()
65                 {
66                         Stop ();
67                 }
68
69                 public bool IsStopped
70                 {
71                         get
72                         {
73                                 lock (_syncRoot) {
74                                         return _stopped;
75                                 }
76                         }
77                 }
78
79                 public void Start ()
80                 {
81                         lock (_syncRoot) {
82                                 if (!_stopped)
83                                         return;
84                                 _stopped = false;
85                                 tcpListener = new TcpListener (LocalEndPoint);
86                                 tcpListener.Start ();
87                                 listenThread = new Thread (new ThreadStart (Listen));
88                                 listenThread.Start ();
89                         }
90                 }
91
92                 public void Stop ()
93                 {
94                         lock (_syncRoot) {
95                                 if (_stopped)
96                                         return;
97                                 _stopped = true;
98                                 if (tcpListener != null) {
99                                         tcpListener.Stop ();
100                                         tcpListener = null;
101                                         listenThread.Abort ();
102                                         listenThread.Join ();
103                                         listenThread = null;
104                                         Thread.Sleep (50);
105                                 }
106                         }
107                 }
108
109                 private void Listen ()
110                 {
111                         while (!_stopped) {
112                                 Socket socket = null;
113                                 try {
114                                         socket = tcpListener.AcceptSocket ();
115                                         socket.Send (_requestHandler (socket));
116                                         try {
117                                                 socket.Shutdown (SocketShutdown.Receive);
118                                                 socket.Shutdown (SocketShutdown.Send);
119                                         } catch {
120                                         }
121                                 } catch (SocketException ex) {
122                                         // ignore interruption of blocking call
123                                         if (ex.ErrorCode != SOCKET_CLOSED && ex.ErrorCode != SOCKET_INVALID_ARGS)
124                                                 throw;
125 #if MOBILE
126                                 } catch (InvalidOperationException ex) {
127                                         // This breaks some tests running on Android. The problem is that the stack trace
128                                         // doesn't point to where the exception is actually thrown from but the entire process
129                                         // is aborted because of unhandled exception.
130                                         Console.WriteLine ("SocketResponder.Listen failed:");
131                                         Console.WriteLine (ex);
132 #endif
133                                 } finally {
134                                         Thread.Sleep (500);
135                                         if (socket != null)
136                                                 socket.Close ();
137                                 }
138                         }
139                 }
140         }
141 }