2 // SocketResponder.cs - Utility class for tests that require a listener
5 // Gert Driesen (drieseng@users.sourceforge.net)
7 // Copyright (C) 2007 Gert Driesen
9 // Permission is hereby granted, free of charge, to any person obtaining
10 // a copy of this software and associated documentation files (the
11 // "Software"), to deal in the Software without restriction, including
12 // without limitation the rights to use, copy, modify, merge, publish,
13 // distribute, sublicense, and/or sell copies of the Software, and to
14 // permit persons to whom the Software is furnished to do so, subject to
15 // the following conditions:
17 // The above copyright notice and this permission notice shall be
18 // included in all copies or substantial portions of the Software.
20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
23 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
24 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 using System.Globalization;
33 using System.Net.Sockets;
35 using System.Threading;
37 namespace MonoTests.System.Net
39 public delegate byte [] SocketRequestHandler (Socket socket);
41 public class SocketResponder : IDisposable
43 private TcpListener tcpListener;
44 private readonly IPEndPoint _localEndPoint;
45 private Thread listenThread;
46 private SocketRequestHandler _requestHandler;
47 private bool _stopped = true;
48 private readonly object _syncRoot = new object ();
50 private const int SOCKET_CLOSED = 10004;
52 public SocketResponder (IPEndPoint localEP, SocketRequestHandler requestHandler)
54 _localEndPoint = localEP;
55 _requestHandler = requestHandler;
58 public IPEndPoint LocalEndPoint
60 get { return _localEndPoint; }
63 public void Dispose ()
84 tcpListener = new TcpListener (LocalEndPoint);
86 listenThread = new Thread (new ThreadStart (Listen));
87 listenThread.Start ();
97 if (tcpListener != null) {
104 private void Listen ()
108 Socket socket = tcpListener.AcceptSocket ();
109 socket.Send (_requestHandler (socket));
111 socket.Shutdown (SocketShutdown.Receive);
112 socket.Shutdown (SocketShutdown.Send);
117 } catch (SocketException ex) {
118 // ignore interruption of blocking call
119 if (ex.ErrorCode != SOCKET_CLOSED)