2009-06-12 Bill Holmes <billholmes54@gmail.com>
[mono.git] / mcs / class / System / Test / System.Net / SocketResponder.cs
1 //
2 // SocketResponder.cs - Utility class for tests that require a listener
3 //
4 // Author:
5 //      Gert Driesen (drieseng@users.sourceforge.net)
6 //
7 // Copyright (C) 2007 Gert Driesen
8 //
9 // Permission is hereby granted, free of charge, to any person obtaining
10 // a copy of this software and associated documentation files (the
11 // "Software"), to deal in the Software without restriction, including
12 // without limitation the rights to use, copy, modify, merge, publish,
13 // distribute, sublicense, and/or sell copies of the Software, and to
14 // permit persons to whom the Software is furnished to do so, subject to
15 // the following conditions:
16 // 
17 // The above copyright notice and this permission notice shall be
18 // included in all copies or substantial portions of the Software.
19 // 
20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
23 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
24 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 //
28
29 using System;
30 using System.Globalization;
31 using System.IO;
32 using System.Net;
33 using System.Net.Sockets;
34 using System.Text;
35 using System.Threading;
36
37 namespace MonoTests.System.Net
38 {
39         public delegate byte [] SocketRequestHandler (Socket socket);
40
41         public class SocketResponder : IDisposable
42         {
43                 private TcpListener tcpListener;
44                 private readonly IPEndPoint _localEndPoint;
45                 private Thread listenThread;
46                 private SocketRequestHandler _requestHandler;
47                 private bool _stopped = true;
48                 private readonly object _syncRoot = new object ();
49
50                 private const int SOCKET_CLOSED = 10004;
51
52                 public SocketResponder (IPEndPoint localEP, SocketRequestHandler requestHandler)
53                 {
54                         _localEndPoint = localEP;
55                         _requestHandler = requestHandler;
56                 }
57
58                 public IPEndPoint LocalEndPoint
59                 {
60                         get { return _localEndPoint; }
61                 }
62
63                 public void Dispose ()
64                 {
65                         Stop ();
66                 }
67
68                 public bool IsStopped
69                 {
70                         get
71                         {
72                                 lock (_syncRoot) {
73                                         return _stopped;
74                                 }
75                         }
76                 }
77
78                 public void Start ()
79                 {
80                         lock (_syncRoot) {
81                                 if (!_stopped)
82                                         return;
83                                 _stopped = false;
84                                 tcpListener = new TcpListener (LocalEndPoint);
85                                 tcpListener.Start ();
86                                 listenThread = new Thread (new ThreadStart (Listen));
87                                 listenThread.Start ();
88                         }
89                 }
90
91                 public void Stop ()
92                 {
93                         lock (_syncRoot) {
94                                 if (_stopped)
95                                         return;
96                                 _stopped = true;
97                                 if (tcpListener != null) {
98                                         tcpListener.Stop ();
99                                         tcpListener = null;
100                                 }
101                         }
102                 }
103
104                 private void Listen ()
105                 {
106                         while (!_stopped) {
107                                 try {
108                                         Socket socket = tcpListener.AcceptSocket ();
109                                         socket.Send (_requestHandler (socket));
110                                         try {
111                                                 socket.Shutdown (SocketShutdown.Receive);
112                                                 socket.Shutdown (SocketShutdown.Send);
113                                         } catch {
114                                         }
115                                         Thread.Sleep (500);
116                                         socket.Close ();
117                                 } catch (SocketException ex) {
118                                         // ignore interruption of blocking call
119                                         if (ex.ErrorCode != SOCKET_CLOSED)
120                                                 throw;
121                                 }
122                         }
123                 }
124         }
125 }