0f1c977a71d57169dc91c54c8baa329f65d18b38
[mono.git] / mcs / class / System / System.Net.Sockets / Socket.cs
1 // System.Net.Sockets.Socket.cs
2 //
3 // Authors:
4 //      Phillip Pearson (pp@myelin.co.nz)
5 //      Dick Porter <dick@ximian.com>
6 //      Gonzalo Paniagua Javier (gonzalo@ximian.com)
7 //      Sridhar Kulkarni (sridharkulkarni@gmail.com)
8 //      Brian Nickel (brian.nickel@gmail.com)
9 //      Ludovic Henry (ludovic@xamarin.com)
10 //
11 // Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
12 //    http://www.myelin.co.nz
13 // (c) 2004-2011 Novell, Inc. (http://www.novell.com)
14 //
15 //
16 // Permission is hereby granted, free of charge, to any person obtaining
17 // a copy of this software and associated documentation files (the
18 // "Software"), to deal in the Software without restriction, including
19 // without limitation the rights to use, copy, modify, merge, publish,
20 // distribute, sublicense, and/or sell copies of the Software, and to
21 // permit persons to whom the Software is furnished to do so, subject to
22 // the following conditions:
23 // 
24 // The above copyright notice and this permission notice shall be
25 // included in all copies or substantial portions of the Software.
26 // 
27 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
28 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
29 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
30 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
31 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
32 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
33 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
34 //
35
36 using System;
37 using System.Net;
38 using System.Collections;
39 using System.Collections.Generic;
40 using System.Runtime.CompilerServices;
41 using System.Runtime.InteropServices;
42 using System.Threading;
43 using System.Reflection;
44 using System.IO;
45 using System.Net.Configuration;
46 using System.Text;
47 using System.Timers;
48 using System.Net.NetworkInformation;
49
50 namespace System.Net.Sockets 
51 {
52         public partial class Socket : IDisposable
53         {
54                 const int SOCKET_CLOSED_CODE = 10004;
55                 const string TIMEOUT_EXCEPTION_MSG = "A connection attempt failed because the connected party did not properly respond" +
56                         "after a period of time, or established connection failed because connected host has failed to respond";
57
58                 /*
59                  *      These two fields are looked up by name by the runtime, don't change
60                  *  their name without also updating the runtime code.
61                  */
62                 static int ipv4_supported = -1;
63                 static int ipv6_supported = -1;
64
65                 /* true if we called Close_internal */
66                 bool is_closed;
67
68                 bool is_listening;
69                 bool use_overlapped_io;
70
71                 int linger_timeout;
72
73                 AddressFamily address_family;
74                 SocketType socket_type;
75                 ProtocolType protocol_type;
76
77                 /* the field "safe_handle" is looked up by name by the runtime */
78                 internal SafeSocketHandle safe_handle;
79
80                 /*
81                  * This EndPoint is used when creating new endpoints. Because
82                  * there are many types of EndPoints possible,
83                  * seed_endpoint.Create(addr) is used for creating new ones.
84                  * As such, this value is set on Bind, SentTo, ReceiveFrom,
85                  * Connect, etc.
86                  */
87                 internal EndPoint seed_endpoint = null;
88
89                 internal Queue<KeyValuePair<IntPtr, IOSelectorJob>> readQ = new Queue<KeyValuePair<IntPtr, IOSelectorJob>> (2);
90                 internal Queue<KeyValuePair<IntPtr, IOSelectorJob>> writeQ = new Queue<KeyValuePair<IntPtr, IOSelectorJob>> (2);
91
92                 internal bool is_blocking = true;
93                 internal bool is_bound;
94
95                 /* When true, the socket was connected at the time of the last IO operation */
96                 internal bool is_connected;
97
98                 internal bool is_disposed;
99                 internal bool connect_in_progress;
100
101 #region Constructors
102
103                 static Socket ()
104                 {
105                         if (ipv4_supported == -1) {
106                                 try {
107                                         Socket tmp = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
108                                         tmp.Close();
109
110                                         ipv4_supported = 1;
111                                 } catch {
112                                         ipv4_supported = 0;
113                                 }
114                         }
115
116                         if (ipv6_supported == -1) {
117                                 // We need to put a try/catch around ConfigurationManager methods as will always throw an exception 
118                                 // when run in a mono embedded application.  This occurs as embedded applications do not have a setup
119                                 // for application config.  The exception is not thrown when called from a normal .NET application. 
120                                 //
121                                 // We, then, need to guard calls to the ConfigurationManager.  If the config is not found or throws an
122                                 // exception, will fall through to the existing Socket / API directly below in the code.
123                                 //
124                                 // Also note that catching ConfigurationErrorsException specifically would require library dependency
125                                 // System.Configuration, and wanted to avoid that.
126 #if !NET_2_1
127 #if CONFIGURATION_DEP
128                                 try {
129                                         SettingsSection config;
130                                         config = (SettingsSection) System.Configuration.ConfigurationManager.GetSection ("system.net/settings");
131                                         if (config != null)
132                                                 ipv6_supported = config.Ipv6.Enabled ? -1 : 0;
133                                 } catch {
134                                         ipv6_supported = -1;
135                                 }
136 #else
137                                 try {
138                                         NetConfig config = System.Configuration.ConfigurationSettings.GetConfig("system.net/settings") as NetConfig;
139                                         if (config != null)
140                                                 ipv6_supported = config.ipv6Enabled ? -1 : 0;
141                                 } catch {
142                                         ipv6_supported = -1;
143                                 }
144 #endif
145 #endif
146                                 if (ipv6_supported != 0) {
147                                         try {
148                                                 Socket tmp = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
149                                                 tmp.Close();
150
151                                                 ipv6_supported = 1;
152                                         } catch {
153                                                 ipv6_supported = 0;
154                                         }
155                                 }
156                         }
157                 }
158
159                 //
160                 // This constructor is used by servers that want to listen for instance on both
161                 // ipv4 and ipv6.   Mono has historically done that if you use InterNetworkV6 (at
162                 // least on Unix), because that is the default behavior unless the IPV6_V6ONLY
163                 // option is explicitly set by using setsockopt (sock, IPPROTO_IPV6, IPV6_ONLY)
164                 //
165                 public Socket (SocketType socketType, ProtocolType protocolType)
166                         : this (AddressFamily.InterNetworkV6, socketType, protocolType)
167                 {
168                         DualMode = true;
169                 }
170                 
171                 public Socket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
172                 {
173 #if NET_2_1 && !MOBILE
174                         switch (addressFamily) {
175                         case AddressFamily.InterNetwork:    // ok
176                         case AddressFamily.InterNetworkV6:  // ok
177                         case AddressFamily.Unknown:         // SocketException will be thrown later (with right error #)
178                                 break;
179                         // case AddressFamily.Unspecified:
180                         default:
181                                 throw new ArgumentException ("addressFamily");
182                         }
183
184                         switch (socketType) {
185                         case SocketType.Stream:             // ok
186                         case SocketType.Unknown:            // SocketException will be thrown later (with right error #)
187                                 break;
188                         default:
189                                 throw new ArgumentException ("socketType");
190                         }
191
192                         switch (protocolType) {
193                         case ProtocolType.Tcp:              // ok
194                         case ProtocolType.Unspecified:      // ok
195                         case ProtocolType.Unknown:          // SocketException will be thrown later (with right error #)
196                                 break;
197                         default:
198                                 throw new ArgumentException ("protocolType");
199                         }
200 #endif
201                         this.address_family = addressFamily;
202                         this.socket_type = socketType;
203                         this.protocol_type = protocolType;
204
205                         int error;
206                         this.safe_handle = new SafeSocketHandle (Socket_internal (addressFamily, socketType, protocolType, out error), true);
207
208                         if (error != 0)
209                                 throw new SocketException (error);
210
211 #if !NET_2_1 || MOBILE
212                         SocketDefaults ();
213 #endif
214                 }
215
216 #if !MOBILE
217                 public Socket (SocketInformation socketInformation)
218                 {
219                         this.is_listening      = (socketInformation.Options & SocketInformationOptions.Listening) != 0;
220                         this.is_connected      = (socketInformation.Options & SocketInformationOptions.Connected) != 0;
221                         this.is_blocking       = (socketInformation.Options & SocketInformationOptions.NonBlocking) == 0;
222                         this.use_overlapped_io = (socketInformation.Options & SocketInformationOptions.UseOnlyOverlappedIO) != 0;
223
224                         var result = Mono.DataConverter.Unpack ("iiiil", socketInformation.ProtocolInformation, 0);
225
226                         this.address_family = (AddressFamily) (int) result [0];
227                         this.socket_type = (SocketType) (int) result [1];
228                         this.protocol_type = (ProtocolType) (int) result [2];
229                         this.is_bound = (ProtocolType) (int) result [3] != 0;
230                         this.safe_handle = new SafeSocketHandle ((IntPtr) (long) result [4], true);
231
232                         SocketDefaults ();
233                 }
234 #endif
235
236                 /* private constructor used by Accept, which already has a socket handle to use */
237                 internal Socket(AddressFamily family, SocketType type, ProtocolType proto, SafeSocketHandle safe_handle)
238                 {
239                         this.address_family = family;
240                         this.socket_type = type;
241                         this.protocol_type = proto;
242                         
243                         this.safe_handle = safe_handle;
244                         this.is_connected = true;
245                 }
246
247                 ~Socket ()
248                 {
249                         Dispose (false);
250                 }
251
252                 void SocketDefaults ()
253                 {
254                         try {
255                                 /* Need to test IPv6 further */
256                                 if (address_family == AddressFamily.InterNetwork
257                                         // || address_family == AddressFamily.InterNetworkV6
258                                 ) {
259                                         /* This is the default, but it probably has nasty side
260                                          * effects on Linux, as the socket option is kludged by
261                                          * turning on or off PMTU discovery... */
262                                         this.DontFragment = false;
263                                 }
264
265                                 /* Microsoft sets these to 8192, but we are going to keep them
266                                  * both to the OS defaults as these have a big performance impact.
267                                  * on WebClient performance. */
268                                 // this.ReceiveBufferSize = 8192;
269                                 // this.SendBufferSize = 8192;
270                         } catch (SocketException) {
271                         }
272                 }
273
274                 /* Creates a new system socket, returning the handle */
275                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
276                 extern IntPtr Socket_internal (AddressFamily family, SocketType type, ProtocolType proto, out int error);
277
278 #endregion
279
280 #region Properties
281
282                 [ObsoleteAttribute ("Use OSSupportsIPv4 instead")]
283                 public static bool SupportsIPv4 {
284                         get { return ipv4_supported == 1; }
285                 }
286
287                 [ObsoleteAttribute ("Use OSSupportsIPv6 instead")]
288                 public static bool SupportsIPv6 {
289                         get { return ipv6_supported == 1; }
290                 }
291
292 #if NET_2_1
293                 public static bool OSSupportsIPv4 {
294                         get { return ipv4_supported == 1; }
295                 }
296 #else
297                 public static bool OSSupportsIPv4 {
298                         get {
299                                 NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces ();
300
301                                 foreach (NetworkInterface adapter in nics) {
302                                         if (adapter.Supports (NetworkInterfaceComponent.IPv4))
303                                                 return true;
304                                 }
305
306                                 return false;
307                         }
308                 }
309 #endif
310
311 #if NET_2_1
312                 public static bool OSSupportsIPv6 {
313                         get { return ipv6_supported == 1; }
314                 }
315 #else
316                 public static bool OSSupportsIPv6 {
317                         get {
318                                 NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces ();
319
320                                 foreach (NetworkInterface adapter in nics) {
321                                         if (adapter.Supports (NetworkInterfaceComponent.IPv6))
322                                                 return true;
323                                 }
324
325                                 return false;
326                         }
327                 }
328 #endif
329
330                 public int Available {
331                         get {
332                                 ThrowIfDisposedAndClosed ();
333
334                                 int ret, error;
335                                 ret = Available_internal (safe_handle, out error);
336
337                                 if (error != 0)
338                                         throw new SocketException (error);
339
340                                 return ret;
341                         }
342                 }
343
344                 static int Available_internal (SafeSocketHandle safeHandle, out int error)
345                 {
346                         bool release = false;
347                         try {
348                                 safeHandle.DangerousAddRef (ref release);
349                                 return Available_internal (safeHandle.DangerousGetHandle (), out error);
350                         } finally {
351                                 if (release)
352                                         safeHandle.DangerousRelease ();
353                         }
354                 }
355
356                 /* Returns the amount of data waiting to be read on socket */
357                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
358                 extern static int Available_internal (IntPtr socket, out int error);
359
360                 public bool DontFragment {
361                         get {
362                                 ThrowIfDisposedAndClosed ();
363
364                                 switch (address_family) {
365                                 case AddressFamily.InterNetwork:
366                                         return ((int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment)) != 0;
367                                 case AddressFamily.InterNetworkV6:
368                                         return ((int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment)) != 0;
369                                 default:
370                                         throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
371                                 }
372                         }
373                         set {
374                                 ThrowIfDisposedAndClosed ();
375
376                                 switch (address_family) {
377                                 case AddressFamily.InterNetwork:
378                                         SetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment, value ? 1 : 0);
379                                         break;
380                                 case AddressFamily.InterNetworkV6:
381                                         SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment, value ? 1 : 0);
382                                         break;
383                                 default:
384                                         throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
385                                 }
386                         }
387                 }
388
389                 public bool EnableBroadcast {
390                         get {
391                                 ThrowIfDisposedAndClosed ();
392
393                                 if (protocol_type != ProtocolType.Udp)
394                                         throw new SocketException ((int) SocketError.ProtocolOption);
395
396                                 return ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast)) != 0;
397                         }
398                         set {
399                                 ThrowIfDisposedAndClosed ();
400
401                                 if (protocol_type != ProtocolType.Udp)
402                                         throw new SocketException ((int) SocketError.ProtocolOption);
403
404                                 SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast, value ? 1 : 0);
405                         }
406                 }
407
408                 public bool ExclusiveAddressUse {
409                         get {
410                                 ThrowIfDisposedAndClosed ();
411
412                                 return ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse)) != 0;
413                         }
414                         set {
415                                 ThrowIfDisposedAndClosed ();
416
417                                 if (is_bound)
418                                         throw new InvalidOperationException ("Bind has already been called for this socket");
419
420                                 SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, value ? 1 : 0);
421                         }
422                 }
423
424                 public bool IsBound {
425                         get {
426                                 return is_bound;
427                         }
428                 }
429
430                 public LingerOption LingerState {
431                         get {
432                                 ThrowIfDisposedAndClosed ();
433
434                                 return (LingerOption) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger);
435                         }
436                         set {
437                                 ThrowIfDisposedAndClosed ();
438                                 SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger, value);
439                         }
440                 }
441
442                 public bool MulticastLoopback {
443                         get {
444                                 ThrowIfDisposedAndClosed ();
445
446                                 /* Even though this option can be set for TCP sockets on Linux, throw
447                                  * this exception anyway to be compatible (the MSDN docs say
448                                  * "Setting this property on a Transmission Control Protocol (TCP)
449                                  * socket will have no effect." but the MS runtime throws the
450                                  * exception...) */
451                                 if (protocol_type == ProtocolType.Tcp)
452                                         throw new SocketException ((int)SocketError.ProtocolOption);
453
454                                 switch (address_family) {
455                                 case AddressFamily.InterNetwork:
456                                         return ((int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback)) != 0;
457                                 case AddressFamily.InterNetworkV6:
458                                         return ((int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback)) != 0;
459                                 default:
460                                         throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
461                                 }
462                         }
463                         set {
464                                 ThrowIfDisposedAndClosed ();
465
466                                 /* Even though this option can be set for TCP sockets on Linux, throw
467                                  * this exception anyway to be compatible (the MSDN docs say
468                                  * "Setting this property on a Transmission Control Protocol (TCP)
469                                  * socket will have no effect." but the MS runtime throws the
470                                  * exception...) */
471                                 if (protocol_type == ProtocolType.Tcp)
472                                         throw new SocketException ((int)SocketError.ProtocolOption);
473
474                                 switch (address_family) {
475                                 case AddressFamily.InterNetwork:
476                                         SetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback, value ? 1 : 0);
477                                         break;
478                                 case AddressFamily.InterNetworkV6:
479                                         SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback, value ? 1 : 0);
480                                         break;
481                                 default:
482                                         throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
483                                 }
484                         }
485                 }
486
487                 public bool DualMode {
488                         get {
489                                 if (AddressFamily != AddressFamily.InterNetworkV6) 
490                                         throw new NotSupportedException("This protocol version is not supported");
491
492                                 return ((int)GetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only) == 0);
493                         }
494                         set {
495                                 if (AddressFamily != AddressFamily.InterNetworkV6) 
496                                         throw new NotSupportedException("This protocol version is not supported");
497
498                                 SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only, value ? 0 : 1);
499                         }
500                 }
501
502                 private bool IsDualMode {
503                         get {
504                                 return AddressFamily == AddressFamily.InterNetworkV6 && DualMode;
505                         }
506                 }
507
508                 [MonoTODO ("This doesn't do anything on Mono yet")]
509                 public bool UseOnlyOverlappedIO {
510                         get { return use_overlapped_io; }
511                         set { use_overlapped_io = value; }
512                 }
513
514                 public IntPtr Handle {
515                         get { return safe_handle.DangerousGetHandle (); }
516                 }
517
518                 // Wish:  support non-IP endpoints.
519                 public EndPoint LocalEndPoint {
520                         get {
521                                 ThrowIfDisposedAndClosed ();
522
523                                 /* If the seed EndPoint is null, Connect, Bind, etc has not yet
524                                  * been called. MS returns null in this case. */
525                                 if (seed_endpoint == null)
526                                         return null;
527
528                                 int error;
529                                 SocketAddress sa = LocalEndPoint_internal (safe_handle, (int) address_family, out error);
530
531                                 if (error != 0)
532                                         throw new SocketException (error);
533
534                                 return seed_endpoint.Create (sa);
535                         }
536                 }
537
538                 static SocketAddress LocalEndPoint_internal (SafeSocketHandle safeHandle, int family, out int error)
539                 {
540                         bool release = false;
541                         try {
542                                 safeHandle.DangerousAddRef (ref release);
543                                 return LocalEndPoint_internal (safeHandle.DangerousGetHandle (), family, out error);
544                         } finally {
545                                 if (release)
546                                         safeHandle.DangerousRelease ();
547                         }
548                 }
549
550                 /* Returns the local endpoint details in addr and port */
551                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
552                 extern static SocketAddress LocalEndPoint_internal (IntPtr socket, int family, out int error);
553
554                 public SocketType SocketType {
555                         get { return socket_type; }
556                 }
557
558                 public int SendTimeout {
559                         get {
560                                 ThrowIfDisposedAndClosed ();
561
562                                 return (int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendTimeout);
563                         }
564                         set {
565                                 ThrowIfDisposedAndClosed ();
566
567                                 if (value < -1)
568                                         throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
569
570                                 /* According to the MSDN docs we should adjust values between 1 and
571                                  * 499 to 500, but the MS runtime doesn't do this. */
572                                 if (value == -1)
573                                         value = 0;
574
575                                 SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, value);
576                         }
577                 }
578
579                 public int ReceiveTimeout {
580                         get {
581                                 ThrowIfDisposedAndClosed ();
582
583                                 return (int) GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);
584                         }
585                         set {
586                                 ThrowIfDisposedAndClosed ();
587
588                                 if (value < -1)
589                                         throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
590
591                                 if (value == -1)
592                                         value = 0;
593
594                                 SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, value);
595                         }
596                 }
597
598                 public AddressFamily AddressFamily {
599                         get { return address_family; }
600                 }
601
602                 public bool Blocking {
603                         get { return is_blocking; }
604                         set {
605                                 ThrowIfDisposedAndClosed ();
606
607                                 int error;
608                                 Blocking_internal (safe_handle, value, out error);
609
610                                 if (error != 0)
611                                         throw new SocketException (error);
612
613                                 is_blocking = value;
614                         }
615                 }
616
617                 static void Blocking_internal (SafeSocketHandle safeHandle, bool block, out int error)
618                 {
619                         bool release = false;
620                         try {
621                                 safeHandle.DangerousAddRef (ref release);
622                                 Blocking_internal (safeHandle.DangerousGetHandle (), block, out error);
623                         } finally {
624                                 if (release)
625                                         safeHandle.DangerousRelease ();
626                         }
627                 }
628
629                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
630                 internal extern static void Blocking_internal(IntPtr socket, bool block, out int error);
631
632                 public bool Connected {
633                         get { return is_connected; }
634                         internal set { is_connected = value; }
635                 }
636
637                 public ProtocolType ProtocolType {
638                         get { return protocol_type; }
639                 }
640
641                 public bool NoDelay {
642                         get {
643                                 ThrowIfDisposedAndClosed ();
644                                 ThrowIfUdp ();
645
646                                 return ((int) GetSocketOption (SocketOptionLevel.Tcp, SocketOptionName.NoDelay)) != 0;
647                         }
648
649                         set {
650                                 ThrowIfDisposedAndClosed ();
651                                 ThrowIfUdp ();
652
653                                 SetSocketOption (SocketOptionLevel.Tcp, SocketOptionName.NoDelay, value ? 1 : 0);
654                         }
655                 }
656
657                 public int ReceiveBufferSize {
658                         get {
659                                 ThrowIfDisposedAndClosed ();
660
661                                 return (int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer);
662                         }
663                         set {
664                                 ThrowIfDisposedAndClosed ();
665
666                                 if (value < 0)
667                                         throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
668
669                                 SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, value);
670                         }
671                 }
672
673                 public int SendBufferSize {
674                         get {
675                                 ThrowIfDisposedAndClosed ();
676
677                                 return (int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer);
678                         }
679                         set {
680                                 ThrowIfDisposedAndClosed ();
681
682                                 if (value < 0)
683                                         throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
684
685                                 SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer, value);
686                         }
687                 }
688
689                 public short Ttl {
690                         get {
691                                 ThrowIfDisposedAndClosed ();
692
693                                 switch (address_family) {
694                                 case AddressFamily.InterNetwork:
695                                         return (short) (int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.IpTimeToLive);
696                                 case AddressFamily.InterNetworkV6:
697                                         return (short) (int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.HopLimit);
698                                 default:
699                                         throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
700                                 }
701                         }
702                         set {
703                                 ThrowIfDisposedAndClosed ();
704
705                                 if (value < 0)
706                                         throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
707
708                                 switch (address_family) {
709                                 case AddressFamily.InterNetwork:
710                                         SetSocketOption (SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, value);
711                                         break;
712                                 case AddressFamily.InterNetworkV6:
713                                         SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.HopLimit, value);
714                                         break;
715                                 default:
716                                         throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
717                                 }
718                         }
719                 }
720
721                 public EndPoint RemoteEndPoint {
722                         get {
723                                 ThrowIfDisposedAndClosed ();
724
725                                 /* If the seed EndPoint is null, Connect, Bind, etc has
726                                  * not yet been called. MS returns null in this case. */
727                                 if (!is_connected || seed_endpoint == null)
728                                         return null;
729
730                                 int error;
731                                 SocketAddress sa = RemoteEndPoint_internal (safe_handle, (int) address_family, out error);
732
733                                 if (error != 0)
734                                         throw new SocketException (error);
735
736                                 return seed_endpoint.Create (sa);
737                         }
738                 }
739
740                 static SocketAddress RemoteEndPoint_internal (SafeSocketHandle safeHandle, int family, out int error)
741                 {
742                         bool release = false;
743                         try {
744                                 safeHandle.DangerousAddRef (ref release);
745                                 return RemoteEndPoint_internal (safeHandle.DangerousGetHandle (), family, out error);
746                         } finally {
747                                 if (release)
748                                         safeHandle.DangerousRelease ();
749                         }
750                 }
751
752                 /* Returns the remote endpoint details in addr and port */
753                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
754                 extern static SocketAddress RemoteEndPoint_internal (IntPtr socket, int family, out int error);
755
756 #endregion
757
758 #region Select
759
760                 public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
761                 {
762                         var list = new List<Socket> ();
763                         AddSockets (list, checkRead, "checkRead");
764                         AddSockets (list, checkWrite, "checkWrite");
765                         AddSockets (list, checkError, "checkError");
766
767                         if (list.Count == 3)
768                                 throw new ArgumentNullException ("checkRead, checkWrite, checkError", "All the lists are null or empty.");
769
770                         /* The 'sockets' array contains:
771                          *  - READ socket 0-n, null,
772                          *  - WRITE socket 0-n, null,
773                          *  - ERROR socket 0-n, null */
774                         Socket [] sockets = list.ToArray ();
775
776                         int error;
777                         Select_internal (ref sockets, microSeconds, out error);
778
779                         if (error != 0)
780                                 throw new SocketException (error);
781
782                         if (sockets == null) {
783                                 if (checkRead != null)
784                                         checkRead.Clear ();
785                                 if (checkWrite != null)
786                                         checkWrite.Clear ();
787                                 if (checkError != null)
788                                         checkError.Clear ();
789                                 return;
790                         }
791
792                         int mode = 0;
793                         int count = sockets.Length;
794                         IList currentList = checkRead;
795                         int currentIdx = 0;
796                         for (int i = 0; i < count; i++) {
797                                 Socket sock = sockets [i];
798                                 if (sock == null) { // separator
799                                         if (currentList != null) {
800                                                 // Remove non-signaled sockets after the current one
801                                                 int to_remove = currentList.Count - currentIdx;
802                                                 for (int k = 0; k < to_remove; k++)
803                                                         currentList.RemoveAt (currentIdx);
804                                         }
805                                         currentList = (mode == 0) ? checkWrite : checkError;
806                                         currentIdx = 0;
807                                         mode++;
808                                         continue;
809                                 }
810
811                                 if (mode == 1 && currentList == checkWrite && !sock.is_connected) {
812                                         if ((int) sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
813                                                 sock.is_connected = true;
814                                 }
815
816                                 /* Remove non-signaled sockets before the current one */
817                                 while (((Socket) currentList [currentIdx]) != sock)
818                                         currentList.RemoveAt (currentIdx);
819
820                                 currentIdx++;
821                         }
822                 }
823
824                 static void AddSockets (List<Socket> sockets, IList list, string name)
825                 {
826                         if (list != null) {
827                                 foreach (Socket sock in list) {
828                                         if (sock == null) // MS throws a NullRef
829                                                 throw new ArgumentNullException ("name", "Contains a null element");
830                                         sockets.Add (sock);
831                                 }
832                         }
833
834                         sockets.Add (null);
835                 }
836
837                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
838                 extern static void Select_internal (ref Socket [] sockets, int microSeconds, out int error);
839
840 #endregion
841
842 #region Poll
843
844                 public bool Poll (int time_us, SelectMode mode)
845                 {
846                         ThrowIfDisposedAndClosed ();
847
848                         if (mode != SelectMode.SelectRead && mode != SelectMode.SelectWrite && mode != SelectMode.SelectError)
849                                 throw new NotSupportedException ("'mode' parameter is not valid.");
850
851                         int error;
852                         bool result = Poll_internal (safe_handle, mode, time_us, out error);
853
854                         if (error != 0)
855                                 throw new SocketException (error);
856
857                         if (mode == SelectMode.SelectWrite && result && !is_connected) {
858                                 /* Update the is_connected state; for non-blocking Connect()
859                                  * this is when we can find out that the connect succeeded. */
860                                 if ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
861                                         is_connected = true;
862                         }
863
864                         return result;
865                 }
866
867                 static bool Poll_internal (SafeSocketHandle safeHandle, SelectMode mode, int timeout, out int error)
868                 {
869                         bool release = false;
870                         try {
871                                 safeHandle.DangerousAddRef (ref release);
872                                 return Poll_internal (safeHandle.DangerousGetHandle (), mode, timeout, out error);
873                         } finally {
874                                 if (release)
875                                         safeHandle.DangerousRelease ();
876                         }
877                 }
878
879                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
880                 extern static bool Poll_internal (IntPtr socket, SelectMode mode, int timeout, out int error);
881
882 #endregion
883
884 #region Accept
885
886                 public Socket Accept()
887                 {
888                         ThrowIfDisposedAndClosed ();
889
890                         int error = 0;
891                         SafeSocketHandle safe_handle = Accept_internal (this.safe_handle, out error, is_blocking);
892
893                         if (error != 0) {
894                                 if (is_closed)
895                                         error = SOCKET_CLOSED_CODE;
896                                 throw new SocketException(error);
897                         }
898
899                         Socket accepted = new Socket (this.AddressFamily, this.SocketType, this.ProtocolType, safe_handle) {
900                                 seed_endpoint = this.seed_endpoint,
901                                 Blocking = this.Blocking,
902                         };
903
904                         return accepted;
905                 }
906
907                 internal void Accept (Socket acceptSocket)
908                 {
909                         ThrowIfDisposedAndClosed ();
910
911                         int error = 0;
912                         SafeSocketHandle safe_handle = Accept_internal (this.safe_handle, out error, is_blocking);
913
914                         if (error != 0) {
915                                 if (is_closed)
916                                         error = SOCKET_CLOSED_CODE;
917                                 throw new SocketException (error);
918                         }
919
920                         acceptSocket.address_family = this.AddressFamily;
921                         acceptSocket.socket_type = this.SocketType;
922                         acceptSocket.protocol_type = this.ProtocolType;
923                         acceptSocket.safe_handle = safe_handle;
924                         acceptSocket.is_connected = true;
925                         acceptSocket.seed_endpoint = this.seed_endpoint;
926                         acceptSocket.Blocking = this.Blocking;
927
928                         // FIXME: figure out what if anything else needs to be reset
929                 }
930
931                 public bool AcceptAsync (SocketAsyncEventArgs e)
932                 {
933                         // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
934
935                         ThrowIfDisposedAndClosed ();
936
937                         if (!is_bound)
938                                 throw new InvalidOperationException ("You must call the Bind method before performing this operation.");
939                         if (!is_listening)
940                                 throw new InvalidOperationException ("You must call the Listen method before performing this operation.");
941                         if (e.BufferList != null)
942                                 throw new ArgumentException ("Multiple buffers cannot be used with this method.");
943                         if (e.Count < 0)
944                                 throw new ArgumentOutOfRangeException ("e.Count");
945
946                         Socket acceptSocket = e.AcceptSocket;
947                         if (acceptSocket != null) {
948                                 if (acceptSocket.is_bound || acceptSocket.is_connected)
949                                         throw new InvalidOperationException ("AcceptSocket: The socket must not be bound or connected.");
950                         }
951
952                         InitSocketAsyncEventArgs (e, AcceptAsyncCallback, e, SocketOperation.Accept);
953
954                         QueueIOSelectorJob (readQ, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginAcceptCallback, e.socket_async_result));
955
956                         return true;
957                 }
958
959                 static AsyncCallback AcceptAsyncCallback = new AsyncCallback (ares => {
960                         SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
961
962                         if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
963                                 throw new InvalidOperationException ("No operation in progress");
964
965                         try {
966                                 e.AcceptSocket = e.current_socket.EndAccept (ares);
967                         } catch (SocketException ex) {
968                                 e.SocketError = ex.SocketErrorCode;
969                         } catch (ObjectDisposedException) {
970                                 e.SocketError = SocketError.OperationAborted;
971                         } finally {
972                                 if (e.AcceptSocket == null)
973                                         e.AcceptSocket = new Socket (e.current_socket.AddressFamily, e.current_socket.SocketType, e.current_socket.ProtocolType, null);
974                                 e.Complete ();
975                         }
976                 });
977
978                 public IAsyncResult BeginAccept(AsyncCallback callback, object state)
979                 {
980                         ThrowIfDisposedAndClosed ();
981
982                         if (!is_bound || !is_listening)
983                                 throw new InvalidOperationException ();
984
985                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Accept);
986
987                         QueueIOSelectorJob (readQ, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginAcceptCallback, sockares));
988
989                         return sockares;
990                 }
991
992                 static IOAsyncCallback BeginAcceptCallback = new IOAsyncCallback (ares => {
993                         SocketAsyncResult sockares = (SocketAsyncResult) ares;
994                         Socket socket = null;
995
996                         try {
997                                 socket = sockares.socket.Accept ();
998                         } catch (Exception e) {
999                                 sockares.Complete (e);
1000                                 return;
1001                         }
1002
1003                         sockares.Complete (socket);
1004                 });
1005
1006                 public IAsyncResult BeginAccept (int receiveSize, AsyncCallback callback, object state)
1007                 {
1008                         ThrowIfDisposedAndClosed ();
1009
1010                         if (receiveSize < 0)
1011                                 throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
1012
1013                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.AcceptReceive) {
1014                                 Buffer = new byte [receiveSize],
1015                                 Offset = 0,
1016                                 Size = receiveSize,
1017                                 SockFlags = SocketFlags.None,
1018                         };
1019
1020                         QueueIOSelectorJob (readQ, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginAcceptReceiveCallback, sockares));
1021
1022                         return sockares;
1023                 }
1024
1025                 public IAsyncResult BeginAccept (Socket acceptSocket, int receiveSize, AsyncCallback callback, object state)
1026                 {
1027                         ThrowIfDisposedAndClosed ();
1028
1029                         if (receiveSize < 0)
1030                                 throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
1031
1032                         if (acceptSocket != null) {
1033                                 ThrowIfDisposedAndClosed (acceptSocket);
1034
1035                                 if (acceptSocket.IsBound)
1036                                         throw new InvalidOperationException ();
1037
1038                                 /* For some reason the MS runtime
1039                                  * barfs if the new socket is not TCP,
1040                                  * even though it's just about to blow
1041                                  * away all those parameters
1042                                  */
1043                                 if (acceptSocket.ProtocolType != ProtocolType.Tcp)
1044                                         throw new SocketException ((int)SocketError.InvalidArgument);
1045                         }
1046
1047                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.AcceptReceive) {
1048                                 Buffer = new byte [receiveSize],
1049                                 Offset = 0,
1050                                 Size = receiveSize,
1051                                 SockFlags = SocketFlags.None,
1052                                 AcceptSocket = acceptSocket,
1053                         };
1054
1055                         QueueIOSelectorJob (readQ, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginAcceptReceiveCallback, sockares));
1056
1057                         return sockares;
1058                 }
1059
1060                 static IOAsyncCallback BeginAcceptReceiveCallback = new IOAsyncCallback (ares => {
1061                         SocketAsyncResult sockares = (SocketAsyncResult) ares;
1062                         Socket acc_socket = null;
1063
1064                         try {
1065                                 if (sockares.AcceptSocket == null) {
1066                                         acc_socket = sockares.socket.Accept ();
1067                                 } else {
1068                                         acc_socket = sockares.AcceptSocket;
1069                                         sockares.socket.Accept (acc_socket);
1070                                 }
1071                         } catch (Exception e) {
1072                                 sockares.Complete (e);
1073                                 return;
1074                         }
1075
1076                         /* It seems the MS runtime special-cases 0-length requested receive data.  See bug 464201. */
1077                         int total = 0;
1078                         if (sockares.Size > 0) {
1079                                 try {
1080                                         SocketError error;
1081                                         total = acc_socket.Receive_nochecks (sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, out error);
1082                                         if (error != 0) {
1083                                                 sockares.Complete (new SocketException ((int) error));
1084                                                 return;
1085                                         }
1086                                 } catch (Exception e) {
1087                                         sockares.Complete (e);
1088                                         return;
1089                                 }
1090                         }
1091
1092                         sockares.Complete (acc_socket, total);
1093                 });
1094
1095                 public Socket EndAccept (IAsyncResult result)
1096                 {
1097                         int bytes;
1098                         byte[] buffer;
1099                         return EndAccept (out buffer, out bytes, result);
1100                 }
1101
1102                 public Socket EndAccept (out byte[] buffer, IAsyncResult asyncResult)
1103                 {
1104                         int bytes;
1105                         return EndAccept (out buffer, out bytes, asyncResult);
1106                 }
1107
1108                 public Socket EndAccept (out byte[] buffer, out int bytesTransferred, IAsyncResult asyncResult)
1109                 {
1110                         ThrowIfDisposedAndClosed ();
1111
1112                         SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndAccept", "asyncResult");
1113
1114                         if (!sockares.IsCompleted)
1115                                 sockares.AsyncWaitHandle.WaitOne ();
1116
1117                         sockares.CheckIfThrowDelayedException ();
1118
1119                         buffer = sockares.Buffer;
1120                         bytesTransferred = sockares.Total;
1121
1122                         return sockares.AcceptedSocket;
1123                 }
1124
1125                 static SafeSocketHandle Accept_internal (SafeSocketHandle safeHandle, out int error, bool blocking)
1126                 {
1127                         try {
1128                                 safeHandle.RegisterForBlockingSyscall ();
1129                                 var ret = Accept_internal (safeHandle.DangerousGetHandle (), out error, blocking);
1130                                 return new SafeSocketHandle (ret, true);
1131                         } finally {
1132                                 safeHandle.UnRegisterForBlockingSyscall ();
1133                         }
1134                 }
1135
1136                 /* Creates a new system socket, returning the handle */
1137                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
1138                 extern static IntPtr Accept_internal (IntPtr sock, out int error, bool blocking);
1139
1140 #endregion
1141
1142 #region Bind
1143
1144                 public void Bind (EndPoint local_end)
1145                 {
1146                         ThrowIfDisposedAndClosed ();
1147
1148                         if (local_end == null)
1149                                 throw new ArgumentNullException("local_end");
1150                                 
1151                         var ipEndPoint = local_end as IPEndPoint;
1152                         if (ipEndPoint != null) {
1153                                 local_end = RemapIPEndPoint (ipEndPoint);       
1154                         }
1155                         
1156                         int error;
1157                         Bind_internal (safe_handle, local_end.Serialize(), out error);
1158
1159                         if (error != 0)
1160                                 throw new SocketException (error);
1161                         if (error == 0)
1162                                 is_bound = true;
1163
1164                         seed_endpoint = local_end;
1165                 }
1166
1167                 private static void Bind_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error)
1168                 {
1169                         bool release = false;
1170                         try {
1171                                 safeHandle.DangerousAddRef (ref release);
1172                                 Bind_internal (safeHandle.DangerousGetHandle (), sa, out error);
1173                         } finally {
1174                                 if (release)
1175                                         safeHandle.DangerousRelease ();
1176                         }
1177                 }
1178
1179                 // Creates a new system socket, returning the handle
1180                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
1181                 private extern static void Bind_internal(IntPtr sock, SocketAddress sa, out int error);
1182
1183 #endregion
1184
1185 #region Listen
1186
1187                 public void Listen (int backlog)
1188                 {
1189                         ThrowIfDisposedAndClosed ();
1190
1191                         if (!is_bound)
1192                                 throw new SocketException ((int) SocketError.InvalidArgument);
1193
1194                         int error;
1195                         Listen_internal(safe_handle, backlog, out error);
1196
1197                         if (error != 0)
1198                                 throw new SocketException (error);
1199
1200                         is_listening = true;
1201                 }
1202
1203                 static void Listen_internal (SafeSocketHandle safeHandle, int backlog, out int error)
1204                 {
1205                         bool release = false;
1206                         try {
1207                                 safeHandle.DangerousAddRef (ref release);
1208                                 Listen_internal (safeHandle.DangerousGetHandle (), backlog, out error);
1209                         } finally {
1210                                 if (release)
1211                                         safeHandle.DangerousRelease ();
1212                         }
1213                 }
1214
1215                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
1216                 extern static void Listen_internal (IntPtr sock, int backlog, out int error);
1217
1218 #endregion
1219
1220 #region Connect
1221
1222                 public void Connect (IPAddress address, int port)
1223                 {
1224                         Connect (new IPEndPoint (address, port));
1225                 }
1226
1227                 public void Connect (string host, int port)
1228                 {
1229                         Connect (Dns.GetHostAddresses (host), port);
1230                 }
1231
1232                 public void Connect (IPAddress[] addresses, int port)
1233                 {
1234                         ThrowIfDisposedAndClosed ();
1235
1236                         if (addresses == null)
1237                                 throw new ArgumentNullException ("addresses");
1238                         if (this.AddressFamily != AddressFamily.InterNetwork && this.AddressFamily != AddressFamily.InterNetworkV6)
1239                                 throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
1240                         if (is_listening)
1241                                 throw new InvalidOperationException ();
1242
1243                         // FIXME: do non-blocking sockets Poll here?
1244                         int error = 0;
1245                         foreach (IPAddress address in addresses) {
1246                                 IPEndPoint iep = new IPEndPoint (address, port);
1247                                 
1248                                 iep = RemapIPEndPoint (iep);
1249
1250                                 Connect_internal (safe_handle, iep.Serialize (), out error);
1251                                 if (error == 0) {
1252                                         is_connected = true;
1253                                         is_bound = true;
1254                                         seed_endpoint = iep;
1255                                         return;
1256                                 }
1257                                 if (error != (int)SocketError.InProgress && error != (int)SocketError.WouldBlock)
1258                                         continue;
1259
1260                                 if (!is_blocking) {
1261                                         Poll (-1, SelectMode.SelectWrite);
1262                                         error = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
1263                                         if (error == 0) {
1264                                                 is_connected = true;
1265                                                 is_bound = true;
1266                                                 seed_endpoint = iep;
1267                                                 return;
1268                                         }
1269                                 }
1270                         }
1271
1272                         if (error != 0)
1273                                 throw new SocketException (error);
1274                 }
1275
1276
1277                 public void Connect (EndPoint remoteEP)
1278                 {
1279                         ThrowIfDisposedAndClosed ();
1280
1281                         if (remoteEP == null)
1282                                 throw new ArgumentNullException ("remoteEP");
1283
1284                         IPEndPoint ep = remoteEP as IPEndPoint;
1285                         /* Dgram uses Any to 'disconnect' */
1286                         if (ep != null && socket_type != SocketType.Dgram) {
1287                                 if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any))
1288                                         throw new SocketException ((int) SocketError.AddressNotAvailable);
1289                         }
1290
1291                         if (is_listening)
1292                                 throw new InvalidOperationException ();
1293                                 
1294                         if (ep != null) {
1295                                 remoteEP = RemapIPEndPoint (ep);
1296                         }
1297
1298                         SocketAddress serial = remoteEP.Serialize ();
1299
1300                         int error = 0;
1301                         Connect_internal (safe_handle, serial, out error);
1302
1303                         if (error == 0 || error == 10035)
1304                                 seed_endpoint = remoteEP; // Keep the ep around for non-blocking sockets
1305
1306                         if (error != 0) {
1307                                 if (is_closed)
1308                                         error = SOCKET_CLOSED_CODE;
1309                                 throw new SocketException (error);
1310                         }
1311
1312                         is_connected = !(socket_type == SocketType.Dgram && ep != null && (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)));
1313                         is_bound = true;
1314                 }
1315
1316                 public bool ConnectAsync (SocketAsyncEventArgs e)
1317                 {
1318                         // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
1319
1320                         ThrowIfDisposedAndClosed ();
1321
1322                         if (is_listening)
1323                                 throw new InvalidOperationException ("You may not perform this operation after calling the Listen method.");
1324                         if (e.RemoteEndPoint == null)
1325                                 throw new ArgumentNullException ("remoteEP");
1326
1327                         InitSocketAsyncEventArgs (e, ConnectAsyncCallback, e, SocketOperation.Connect);
1328
1329                         try {
1330                                 IPAddress [] addresses;
1331                                 SocketAsyncResult ares;
1332
1333                                 if (!GetCheckedIPs (e, out addresses)) {
1334                                         e.socket_async_result.EndPoint = e.RemoteEndPoint;
1335                                         ares = (SocketAsyncResult) BeginConnect (e.RemoteEndPoint, ConnectAsyncCallback, e);
1336                                 } else {
1337                                         DnsEndPoint dep = (e.RemoteEndPoint as DnsEndPoint);
1338                                         e.socket_async_result.Addresses = addresses;
1339                                         e.socket_async_result.Port = dep.Port;
1340                                         ares = (SocketAsyncResult) BeginConnect (addresses, dep.Port, ConnectAsyncCallback, e);
1341                                 }
1342
1343                                 if (ares.IsCompleted && ares.CompletedSynchronously) {
1344                                         ares.CheckIfThrowDelayedException ();
1345                                         return false;
1346                                 }
1347                         } catch (Exception exc) {
1348                                 e.socket_async_result.Complete (exc, true);
1349                                 return false;
1350                         }
1351
1352                         return true;
1353                 }
1354
1355                 static AsyncCallback ConnectAsyncCallback = new AsyncCallback (ares => {
1356                         SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
1357
1358                         if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
1359                                 throw new InvalidOperationException ("No operation in progress");
1360
1361                         try {
1362                                 e.current_socket.EndConnect (ares);
1363                         } catch (SocketException se) {
1364                                 e.SocketError = se.SocketErrorCode;
1365                         } catch (ObjectDisposedException) {
1366                                 e.SocketError = SocketError.OperationAborted;
1367                         } finally {
1368                                 e.Complete ();
1369                         }
1370                 });
1371
1372                 public IAsyncResult BeginConnect (IPAddress address, int port, AsyncCallback callback, object state)
1373                 {
1374                         ThrowIfDisposedAndClosed ();
1375
1376                         if (address == null)
1377                                 throw new ArgumentNullException ("address");
1378                         if (address.ToString ().Length == 0)
1379                                 throw new ArgumentException ("The length of the IP address is zero");
1380                         if (port <= 0 || port > 65535)
1381                                 throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
1382                         if (is_listening)
1383                                 throw new InvalidOperationException ();
1384
1385                         return BeginConnect (new IPEndPoint (address, port), callback, state);
1386                 }
1387
1388                 public IAsyncResult BeginConnect (string host, int port, AsyncCallback callback, object state)
1389                 {
1390                         ThrowIfDisposedAndClosed ();
1391
1392                         if (host == null)
1393                                 throw new ArgumentNullException ("host");
1394                         if (address_family != AddressFamily.InterNetwork && address_family != AddressFamily.InterNetworkV6)
1395                                 throw new NotSupportedException ("This method is valid only for sockets in the InterNetwork and InterNetworkV6 families");
1396                         if (port <= 0 || port > 65535)
1397                                 throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
1398                         if (is_listening)
1399                                 throw new InvalidOperationException ();
1400
1401                         return BeginConnect (Dns.GetHostAddresses (host), port, callback, state);
1402                 }
1403
1404                 public IAsyncResult BeginConnect (EndPoint end_point, AsyncCallback callback, object state)
1405                 {
1406                         ThrowIfDisposedAndClosed ();
1407
1408                         if (end_point == null)
1409                                 throw new ArgumentNullException ("end_point");
1410
1411                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Connect) {
1412                                 EndPoint = end_point,
1413                         };
1414
1415                         // Bug #75154: Connect() should not succeed for .Any addresses.
1416                         if (end_point is IPEndPoint) {
1417                                 IPEndPoint ep = (IPEndPoint) end_point;
1418                                 if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) {
1419                                         sockares.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true);
1420                                         return sockares;
1421                                 }
1422                                 
1423                                 end_point = RemapIPEndPoint (ep);
1424                         }
1425
1426                         int error = 0;
1427
1428                         if (connect_in_progress) {
1429                                 // This could happen when multiple IPs are used
1430                                 // Calling connect() again will reset the connection attempt and cause
1431                                 // an error. Better to just close the socket and move on.
1432                                 connect_in_progress = false;
1433                                 safe_handle.Dispose ();
1434                                 safe_handle = new SafeSocketHandle (Socket_internal (address_family, socket_type, protocol_type, out error), true);
1435                                 if (error != 0)
1436                                         throw new SocketException (error);
1437                         }
1438
1439                         bool blk = is_blocking;
1440                         if (blk)
1441                                 Blocking = false;
1442                         Connect_internal (safe_handle, end_point.Serialize (), out error);
1443                         if (blk)
1444                                 Blocking = true;
1445
1446                         if (error == 0) {
1447                                 // succeeded synch
1448                                 is_connected = true;
1449                                 is_bound = true;
1450                                 sockares.Complete (true);
1451                                 return sockares;
1452                         }
1453
1454                         if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) {
1455                                 // error synch
1456                                 is_connected = false;
1457                                 is_bound = false;
1458                                 sockares.Complete (new SocketException (error), true);
1459                                 return sockares;
1460                         }
1461
1462                         // continue asynch
1463                         is_connected = false;
1464                         is_bound = false;
1465                         connect_in_progress = true;
1466
1467                         IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, BeginConnectCallback, sockares));
1468
1469                         return sockares;
1470                 }
1471
1472                 public IAsyncResult BeginConnect (IPAddress[] addresses, int port, AsyncCallback callback, object state)
1473                 {
1474                         ThrowIfDisposedAndClosed ();
1475
1476                         if (addresses == null)
1477                                 throw new ArgumentNullException ("addresses");
1478                         if (addresses.Length == 0)
1479                                 throw new ArgumentException ("Empty addresses list");
1480                         if (this.AddressFamily != AddressFamily.InterNetwork && this.AddressFamily != AddressFamily.InterNetworkV6)
1481                                 throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
1482                         if (port <= 0 || port > 65535)
1483                                 throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
1484                         if (is_listening)
1485                                 throw new InvalidOperationException ();
1486
1487                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Connect) {
1488                                 Addresses = addresses,
1489                                 Port = port,
1490                         };
1491
1492                         is_connected = false;
1493
1494                         return BeginMConnect (sockares);
1495                 }
1496
1497                 internal IAsyncResult BeginMConnect (SocketAsyncResult sockares)
1498                 {
1499                         SocketAsyncResult ares = null;
1500                         Exception exc = null;
1501                         AsyncCallback callback;
1502
1503                         for (int i = sockares.CurrentAddress; i < sockares.Addresses.Length; i++) {
1504                                 try {
1505                                         sockares.CurrentAddress++;
1506
1507                                         ares = (SocketAsyncResult) BeginConnect (new IPEndPoint (sockares.Addresses [i], sockares.Port), null, sockares);
1508                                         if (ares.IsCompleted && ares.CompletedSynchronously) {
1509                                                 ares.CheckIfThrowDelayedException ();
1510
1511                                                 callback = ares.AsyncCallback;
1512                                                 if (callback != null)
1513                                                         ThreadPool.UnsafeQueueUserWorkItem (_ => callback (ares), null);
1514                                         }
1515
1516                                         break;
1517                                 } catch (Exception e) {
1518                                         exc = e;
1519                                         ares = null;
1520                                 }
1521                         }
1522
1523                         if (ares == null)
1524                                 throw exc;
1525
1526                         return sockares;
1527                 }
1528
1529                 static IOAsyncCallback BeginConnectCallback = new IOAsyncCallback (ares => {
1530                         SocketAsyncResult sockares = (SocketAsyncResult) ares;
1531
1532                         if (sockares.EndPoint == null) {
1533                                 sockares.Complete (new SocketException ((int)SocketError.AddressNotAvailable));
1534                                 return;
1535                         }
1536
1537                         SocketAsyncResult mconnect = sockares.AsyncState as SocketAsyncResult;
1538                         bool is_mconnect = mconnect != null && mconnect.Addresses != null;
1539
1540                         try {
1541                                 EndPoint ep = sockares.EndPoint;
1542                                 int error_code = (int) sockares.socket.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
1543
1544                                 if (error_code == 0) {
1545                                         if (is_mconnect)
1546                                                 sockares = mconnect;
1547
1548                                         sockares.socket.seed_endpoint = ep;
1549                                         sockares.socket.is_connected = true;
1550                                         sockares.socket.is_bound = true;
1551                                         sockares.socket.connect_in_progress = false;
1552                                         sockares.error = 0;
1553                                         sockares.Complete ();
1554                                         return;
1555                                 }
1556
1557                                 if (!is_mconnect) {
1558                                         sockares.socket.connect_in_progress = false;
1559                                         sockares.Complete (new SocketException (error_code));
1560                                         return;
1561                                 }
1562
1563                                 if (mconnect.CurrentAddress >= mconnect.Addresses.Length) {
1564                                         mconnect.Complete (new SocketException (error_code));
1565                                         return;
1566                                 }
1567
1568                                 mconnect.socket.BeginMConnect (mconnect);
1569                         } catch (Exception e) {
1570                                 sockares.socket.connect_in_progress = false;
1571
1572                                 if (is_mconnect)
1573                                         sockares = mconnect;
1574
1575                                 sockares.Complete (e);
1576                                 return;
1577                         }
1578                 });
1579
1580                 public void EndConnect (IAsyncResult result)
1581                 {
1582                         ThrowIfDisposedAndClosed ();
1583
1584                         SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndConnect", "result");
1585
1586                         if (!sockares.IsCompleted)
1587                                 sockares.AsyncWaitHandle.WaitOne();
1588
1589                         sockares.CheckIfThrowDelayedException();
1590                 }
1591
1592                 static void Connect_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error)
1593                 {
1594                         try {
1595                                 safeHandle.RegisterForBlockingSyscall ();
1596                                 Connect_internal (safeHandle.DangerousGetHandle (), sa, out error);
1597                         } finally {
1598                                 safeHandle.UnRegisterForBlockingSyscall ();
1599                         }
1600                 }
1601
1602                 /* Connects to the remote address */
1603                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
1604                 extern static void Connect_internal(IntPtr sock, SocketAddress sa, out int error);
1605
1606                 /* Returns :
1607                  *  - false when it is ok to use RemoteEndPoint
1608                  *  - true when addresses must be used (and addresses could be null/empty) */
1609                 bool GetCheckedIPs (SocketAsyncEventArgs e, out IPAddress [] addresses)
1610                 {
1611                         addresses = null;
1612
1613                         // Connect to the first address that match the host name, like:
1614                         // http://blogs.msdn.com/ncl/archive/2009/07/20/new-ncl-features-in-net-4-0-beta-2.aspx
1615                         // while skipping entries that do not match the address family
1616                         DnsEndPoint dep = e.RemoteEndPoint as DnsEndPoint;
1617                         if (dep != null) {
1618                                 addresses = Dns.GetHostAddresses (dep.Host);
1619                                 return true;
1620                         } else {
1621                                 e.ConnectByNameError = null;
1622                                 return false;
1623                         }
1624                 }
1625
1626 #endregion
1627
1628 #region Disconnect
1629
1630                 /* According to the docs, the MS runtime will throw PlatformNotSupportedException
1631                  * if the platform is newer than w2k.  We should be able to cope... */
1632                 public void Disconnect (bool reuseSocket)
1633                 {
1634                         ThrowIfDisposedAndClosed ();
1635
1636                         int error = 0;
1637                         Disconnect_internal (safe_handle, reuseSocket, out error);
1638
1639                         if (error != 0) {
1640                                 if (error == 50) {
1641                                         /* ERROR_NOT_SUPPORTED */
1642                                         throw new PlatformNotSupportedException ();
1643                                 } else {
1644                                         throw new SocketException (error);
1645                                 }
1646                         }
1647
1648                         is_connected = false;
1649                         if (reuseSocket) {
1650                                 /* Do managed housekeeping here... */
1651                         }
1652                 }
1653
1654                 public bool DisconnectAsync (SocketAsyncEventArgs e)
1655                 {
1656                         // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
1657
1658                         ThrowIfDisposedAndClosed ();
1659
1660                         InitSocketAsyncEventArgs (e, DisconnectAsyncCallback, e, SocketOperation.Disconnect);
1661
1662                         IOSelector.Add (e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, BeginDisconnectCallback, e.socket_async_result));
1663
1664                         return true;
1665                 }
1666
1667                 static AsyncCallback DisconnectAsyncCallback = new AsyncCallback (ares => {
1668                         SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
1669
1670                         if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
1671                                 throw new InvalidOperationException ("No operation in progress");
1672
1673                         try {
1674                                 e.current_socket.EndDisconnect (ares);
1675                         } catch (SocketException ex) {
1676                                 e.SocketError = ex.SocketErrorCode;
1677                         } catch (ObjectDisposedException) {
1678                                 e.SocketError = SocketError.OperationAborted;
1679                         } finally {
1680                                 e.Complete ();
1681                         }
1682                 });
1683
1684                 public IAsyncResult BeginDisconnect (bool reuseSocket, AsyncCallback callback, object state)
1685                 {
1686                         ThrowIfDisposedAndClosed ();
1687
1688                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Disconnect) {
1689                                 ReuseSocket = reuseSocket,
1690                         };
1691
1692                         IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, BeginDisconnectCallback, sockares));
1693
1694                         return sockares;
1695                 }
1696
1697                 static IOAsyncCallback BeginDisconnectCallback = new IOAsyncCallback (ares => {
1698                         SocketAsyncResult sockares = (SocketAsyncResult) ares;
1699
1700                         try {
1701                                 sockares.socket.Disconnect (sockares.ReuseSocket);
1702                         } catch (Exception e) {
1703                                 sockares.Complete (e);
1704                                 return;
1705                         }
1706
1707                         sockares.Complete ();
1708                 });
1709
1710                 public void EndDisconnect (IAsyncResult asyncResult)
1711                 {
1712                         ThrowIfDisposedAndClosed ();
1713
1714                         SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndDisconnect", "asyncResult");
1715
1716                         if (!sockares.IsCompleted)
1717                                 sockares.AsyncWaitHandle.WaitOne ();
1718
1719                         sockares.CheckIfThrowDelayedException ();
1720                 }
1721
1722                 static void Disconnect_internal (SafeSocketHandle safeHandle, bool reuse, out int error)
1723                 {
1724                         bool release = false;
1725                         try {
1726                                 safeHandle.DangerousAddRef (ref release);
1727                                 Disconnect_internal (safeHandle.DangerousGetHandle (), reuse, out error);
1728                         } finally {
1729                                 if (release)
1730                                         safeHandle.DangerousRelease ();
1731                         }
1732                 }
1733
1734                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
1735                 extern static void Disconnect_internal (IntPtr sock, bool reuse, out int error);
1736
1737 #endregion
1738
1739 #region Receive
1740
1741                 public int Receive (byte [] buffer)
1742                 {
1743                         return Receive (buffer, SocketFlags.None);
1744                 }
1745
1746                 public int Receive (byte [] buffer, SocketFlags flags)
1747                 {
1748                         ThrowIfDisposedAndClosed ();
1749                         ThrowIfBufferNull (buffer);
1750                         ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
1751
1752                         SocketError error;
1753                         int ret = Receive_nochecks (buffer, 0, buffer.Length, flags, out error);
1754
1755                         if (error != SocketError.Success) {
1756                                 if (error == SocketError.WouldBlock && is_blocking) // This might happen when ReceiveTimeout is set
1757                                         throw new SocketException ((int) error, TIMEOUT_EXCEPTION_MSG);
1758                                 throw new SocketException ((int) error);
1759                         }
1760
1761                         return ret;
1762                 }
1763
1764                 public int Receive (byte [] buffer, int size, SocketFlags flags)
1765                 {
1766                         ThrowIfDisposedAndClosed ();
1767                         ThrowIfBufferNull (buffer);
1768                         ThrowIfBufferOutOfRange (buffer, 0, size);
1769
1770                         SocketError error;
1771                         int ret = Receive_nochecks (buffer, 0, size, flags, out error);
1772
1773                         if (error != SocketError.Success) {
1774                                 if (error == SocketError.WouldBlock && is_blocking) // This might happen when ReceiveTimeout is set
1775                                         throw new SocketException ((int) error, TIMEOUT_EXCEPTION_MSG);
1776                                 throw new SocketException ((int) error);
1777                         }
1778
1779                         return ret;
1780                 }
1781
1782                 public int Receive (byte [] buffer, int offset, int size, SocketFlags flags)
1783                 {
1784                         ThrowIfDisposedAndClosed ();
1785                         ThrowIfBufferNull (buffer);
1786                         ThrowIfBufferOutOfRange (buffer, offset, size);
1787
1788                         SocketError error;
1789                         int ret = Receive_nochecks (buffer, offset, size, flags, out error);
1790
1791                         if (error != SocketError.Success) {
1792                                 if (error == SocketError.WouldBlock && is_blocking) // This might happen when ReceiveTimeout is set
1793                                         throw new SocketException ((int) error, TIMEOUT_EXCEPTION_MSG);
1794                                 throw new SocketException ((int) error);
1795                         }
1796
1797                         return ret;
1798                 }
1799
1800                 public int Receive (byte [] buffer, int offset, int size, SocketFlags flags, out SocketError error)
1801                 {
1802                         ThrowIfDisposedAndClosed ();
1803                         ThrowIfBufferNull (buffer);
1804                         ThrowIfBufferOutOfRange (buffer, offset, size);
1805
1806                         return Receive_nochecks (buffer, offset, size, flags, out error);
1807                 }
1808
1809                 public int Receive (IList<ArraySegment<byte>> buffers)
1810                 {
1811                         SocketError error;
1812                         int ret = Receive (buffers, SocketFlags.None, out error);
1813
1814                         if (error != SocketError.Success)
1815                                 throw new SocketException ((int) error);
1816
1817                         return ret;
1818                 }
1819
1820                 [CLSCompliant (false)]
1821                 public int Receive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags)
1822                 {
1823                         SocketError error;
1824                         int ret = Receive (buffers, socketFlags, out error);
1825
1826                         if (error != SocketError.Success)
1827                                 throw new SocketException ((int) error);
1828
1829                         return(ret);
1830                 }
1831
1832                 [CLSCompliant (false)]
1833                 public int Receive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
1834                 {
1835                         ThrowIfDisposedAndClosed ();
1836
1837                         if (buffers == null || buffers.Count == 0)
1838                                 throw new ArgumentNullException ("buffers");
1839
1840                         int numsegments = buffers.Count;
1841                         int nativeError;
1842                         int ret;
1843
1844                         /* Only example I can find of sending a byte array reference directly into an internal
1845                          * call is in System.Runtime.Remoting/System.Runtime.Remoting.Channels.Ipc.Win32/NamedPipeSocket.cs,
1846                          * so taking a lead from that... */
1847                         WSABUF[] bufarray = new WSABUF[numsegments];
1848                         GCHandle[] gch = new GCHandle[numsegments];
1849
1850                         for (int i = 0; i < numsegments; i++) {
1851                                 ArraySegment<byte> segment = buffers[i];
1852
1853                                 if (segment.Offset < 0 || segment.Count < 0 || segment.Count > segment.Array.Length - segment.Offset)
1854                                         throw new ArgumentOutOfRangeException ("segment");
1855
1856                                 gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
1857                                 bufarray[i].len = segment.Count;
1858                                 bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
1859                         }
1860
1861                         try {
1862                                 ret = Receive_internal (safe_handle, bufarray, socketFlags, out nativeError);
1863                         } finally {
1864                                 for (int i = 0; i < numsegments; i++) {
1865                                         if (gch[i].IsAllocated)
1866                                                 gch[i].Free ();
1867                                 }
1868                         }
1869
1870                         errorCode = (SocketError) nativeError;
1871
1872                         return ret;
1873                 }
1874
1875                 public bool ReceiveAsync (SocketAsyncEventArgs e)
1876                 {
1877                         // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
1878
1879                         ThrowIfDisposedAndClosed ();
1880
1881                         // LAME SPEC: the ArgumentException is never thrown, instead an NRE is
1882                         // thrown when e.Buffer and e.BufferList are null (works fine when one is
1883                         // set to a valid object)
1884                         if (e.Buffer == null && e.BufferList == null)
1885                                 throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
1886
1887                         if (e.Buffer == null) {
1888                                 InitSocketAsyncEventArgs (e, ReceiveAsyncCallback, e, SocketOperation.ReceiveGeneric);
1889
1890                                 e.socket_async_result.Buffers = e.BufferList;
1891
1892                                 QueueIOSelectorJob (readQ, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveGenericCallback, e.socket_async_result));
1893                         } else {
1894                                 InitSocketAsyncEventArgs (e, ReceiveAsyncCallback, e, SocketOperation.Receive);
1895
1896                                 e.socket_async_result.Buffer = e.Buffer;
1897                                 e.socket_async_result.Offset = e.Offset;
1898                                 e.socket_async_result.Size = e.Count;
1899
1900                                 QueueIOSelectorJob (readQ, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveCallback, e.socket_async_result));
1901                         }
1902
1903                         return true;
1904                 }
1905
1906                 static AsyncCallback ReceiveAsyncCallback = new AsyncCallback (ares => {
1907                         SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
1908
1909                         if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
1910                                 throw new InvalidOperationException ("No operation in progress");
1911
1912                         try {
1913                                 e.BytesTransferred = e.current_socket.EndReceive (ares);
1914                         } catch (SocketException se){
1915                                 e.SocketError = se.SocketErrorCode;
1916                         } catch (ObjectDisposedException) {
1917                                 e.SocketError = SocketError.OperationAborted;
1918                         } finally {
1919                                 e.Complete ();
1920                         }
1921                 });
1922
1923                 public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, SocketFlags socket_flags, AsyncCallback callback, object state)
1924                 {
1925                         ThrowIfDisposedAndClosed ();
1926                         ThrowIfBufferNull (buffer);
1927                         ThrowIfBufferOutOfRange (buffer, offset, size);
1928
1929                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Receive) {
1930                                 Buffer = buffer,
1931                                 Offset = offset,
1932                                 Size = size,
1933                                 SockFlags = socket_flags,
1934                         };
1935
1936                         QueueIOSelectorJob (readQ, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveCallback, sockares));
1937
1938                         return sockares;
1939                 }
1940
1941                 public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, SocketFlags flags, out SocketError error, AsyncCallback callback, object state)
1942                 {
1943                         /* As far as I can tell from the docs and from experimentation, a pointer to the
1944                          * SocketError parameter is not supposed to be saved for the async parts.  And as we don't
1945                          * set any socket errors in the setup code, we just have to set it to Success. */
1946                         error = SocketError.Success;
1947                         return BeginReceive (buffer, offset, size, flags, callback, state);
1948                 }
1949
1950                 static IOAsyncCallback BeginReceiveCallback = new IOAsyncCallback (ares => {
1951                         SocketAsyncResult sockares = (SocketAsyncResult) ares;
1952                         int total = 0;
1953
1954                         try {
1955                                 total = Receive_internal (sockares.socket.safe_handle, sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, out sockares.error);
1956                         } catch (Exception e) {
1957                                 sockares.Complete (e);
1958                                 return;
1959                         }
1960
1961                         sockares.Complete (total);
1962                 });
1963
1964                 [CLSCompliant (false)]
1965                 public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
1966                 {
1967                         ThrowIfDisposedAndClosed ();
1968
1969                         if (buffers == null)
1970                                 throw new ArgumentNullException ("buffers");
1971
1972                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.ReceiveGeneric) {
1973                                 Buffers = buffers,
1974                                 SockFlags = socketFlags,
1975                         };
1976
1977                         QueueIOSelectorJob (readQ, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveGenericCallback, sockares));
1978
1979                         return sockares;
1980                 }
1981
1982                 [CLSCompliant (false)]
1983                 public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
1984                 {
1985                         /* I assume the same SocketError semantics as above */
1986                         errorCode = SocketError.Success;
1987                         return BeginReceive (buffers, socketFlags, callback, state);
1988                 }
1989
1990                 static IOAsyncCallback BeginReceiveGenericCallback = new IOAsyncCallback (ares => {
1991                         SocketAsyncResult sockares = (SocketAsyncResult) ares;
1992                         int total = 0;
1993
1994                         try {
1995                                 total = sockares.socket.Receive (sockares.Buffers, sockares.SockFlags);
1996                         } catch (Exception e) {
1997                                 sockares.Complete (e);
1998                                 return;
1999                         }
2000
2001                         sockares.Complete (total);
2002                 });
2003
2004                 public int EndReceive (IAsyncResult result)
2005                 {
2006                         SocketError error;
2007                         int bytesReceived = EndReceive (result, out error);
2008
2009                         if (error != SocketError.Success) {
2010                                 if (error != SocketError.WouldBlock && error != SocketError.InProgress)
2011                                         is_connected = false;
2012                                 throw new SocketException ((int)error);
2013                         }
2014
2015                         return bytesReceived;
2016                 }
2017
2018                 public int EndReceive (IAsyncResult asyncResult, out SocketError errorCode)
2019                 {
2020                         ThrowIfDisposedAndClosed ();
2021
2022                         SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndReceive", "asyncResult");
2023
2024                         if (!sockares.IsCompleted)
2025                                 sockares.AsyncWaitHandle.WaitOne ();
2026
2027                         // If no socket error occurred, call CheckIfThrowDelayedException in case there are other
2028                         // kinds of exceptions that should be thrown.
2029                         if ((errorCode = sockares.ErrorCode) == SocketError.Success)
2030                                 sockares.CheckIfThrowDelayedException();
2031
2032                         return sockares.Total;
2033                 }
2034
2035                 int Receive_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
2036                 {
2037                         int nativeError;
2038                         int ret = Receive_internal (safe_handle, buf, offset, size, flags, out nativeError);
2039
2040                         error = (SocketError) nativeError;
2041                         if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress) {
2042                                 is_connected = false;
2043                                 is_bound = false;
2044                         } else {
2045                                 is_connected = true;
2046                         }
2047
2048                         return ret;
2049                 }
2050
2051                 static int Receive_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error)
2052                 {
2053                         try {
2054                                 safeHandle.RegisterForBlockingSyscall ();
2055                                 return Receive_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error);
2056                         } finally {
2057                                 safeHandle.UnRegisterForBlockingSyscall ();
2058                         }
2059                 }
2060
2061                 [MethodImplAttribute (MethodImplOptions.InternalCall)]
2062                 extern static int Receive_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error);
2063
2064                 static int Receive_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, out int error)
2065                 {
2066                         try {
2067                                 safeHandle.RegisterForBlockingSyscall ();
2068                                 return Receive_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, out error);
2069                         } finally {
2070                                 safeHandle.UnRegisterForBlockingSyscall ();
2071                         }
2072                 }
2073
2074                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
2075                 extern static int Receive_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, out int error);
2076
2077 #endregion
2078
2079 #region ReceiveFrom
2080
2081                 public int ReceiveFrom (byte [] buffer, ref EndPoint remoteEP)
2082                 {
2083                         ThrowIfDisposedAndClosed ();
2084                         ThrowIfBufferNull (buffer);
2085
2086                         return ReceiveFrom (buffer, 0, buffer.Length, SocketFlags.None, ref remoteEP);
2087                 }
2088
2089                 public int ReceiveFrom (byte [] buffer, SocketFlags flags, ref EndPoint remoteEP)
2090                 {
2091                         ThrowIfDisposedAndClosed ();
2092                         ThrowIfBufferNull (buffer);
2093
2094                         return ReceiveFrom (buffer, 0, buffer.Length, flags, ref remoteEP);
2095                 }
2096
2097                 public int ReceiveFrom (byte [] buffer, int size, SocketFlags flags, ref EndPoint remoteEP)
2098                 {
2099                         ThrowIfDisposedAndClosed ();
2100                         ThrowIfBufferNull (buffer);
2101                         ThrowIfBufferOutOfRange (buffer, 0, size);
2102
2103                         return ReceiveFrom (buffer, 0, size, flags, ref remoteEP);
2104                 }
2105
2106                 public int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags flags, ref EndPoint remoteEP)
2107                 {
2108                         ThrowIfDisposedAndClosed ();
2109                         ThrowIfBufferNull (buffer);
2110                         ThrowIfBufferOutOfRange (buffer, offset, size);
2111
2112                         if (remoteEP == null)
2113                                 throw new ArgumentNullException ("remoteEP");
2114
2115                         int error;
2116                         return ReceiveFrom_nochecks_exc (buffer, offset, size, flags, ref remoteEP, true, out error);
2117                 }
2118
2119                 public bool ReceiveFromAsync (SocketAsyncEventArgs e)
2120                 {
2121                         ThrowIfDisposedAndClosed ();
2122
2123                         // We do not support recv into multiple buffers yet
2124                         if (e.BufferList != null)
2125                                 throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
2126                         if (e.RemoteEndPoint == null)
2127                                 throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
2128
2129                         InitSocketAsyncEventArgs (e, ReceiveFromAsyncCallback, e, SocketOperation.ReceiveFrom);
2130
2131                         e.socket_async_result.Buffer = e.Buffer;
2132                         e.socket_async_result.Offset = e.Offset;
2133                         e.socket_async_result.Size = e.Count;
2134                         e.socket_async_result.EndPoint = e.RemoteEndPoint;
2135                         e.socket_async_result.SockFlags = e.SocketFlags;
2136
2137                         QueueIOSelectorJob (readQ, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveFromCallback, e.socket_async_result));
2138
2139                         return true;
2140                 }
2141
2142                 static AsyncCallback ReceiveFromAsyncCallback = new AsyncCallback (ares => {
2143                         SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
2144
2145                         if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
2146                                 throw new InvalidOperationException ("No operation in progress");
2147
2148                         try {
2149                                 e.BytesTransferred = e.current_socket.EndReceiveFrom (ares, ref e.remote_ep);
2150                         } catch (SocketException ex) {
2151                                 e.SocketError = ex.SocketErrorCode;
2152                         } catch (ObjectDisposedException) {
2153                                 e.SocketError = SocketError.OperationAborted;
2154                         } finally {
2155                                 e.Complete ();
2156                         }
2157                 });
2158
2159                 public IAsyncResult BeginReceiveFrom (byte[] buffer, int offset, int size, SocketFlags socket_flags, ref EndPoint remote_end, AsyncCallback callback, object state)
2160                 {
2161                         ThrowIfDisposedAndClosed ();
2162                         ThrowIfBufferNull (buffer);
2163                         ThrowIfBufferOutOfRange (buffer, offset, size);
2164
2165                         if (remote_end == null)
2166                                 throw new ArgumentNullException ("remote_end");
2167
2168                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.ReceiveFrom) {
2169                                 Buffer = buffer,
2170                                 Offset = offset,
2171                                 Size = size,
2172                                 SockFlags = socket_flags,
2173                                 EndPoint = remote_end,
2174                         };
2175
2176                         QueueIOSelectorJob (readQ, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveFromCallback, sockares));
2177
2178                         return sockares;
2179                 }
2180
2181                 static IOAsyncCallback BeginReceiveFromCallback = new IOAsyncCallback (ares => {
2182                         SocketAsyncResult sockares = (SocketAsyncResult) ares;
2183                         int total = 0;
2184
2185                         try {
2186                                 int error;
2187                                 total = sockares.socket.ReceiveFrom_nochecks_exc (sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, ref sockares.EndPoint, true, out error);
2188                         } catch (Exception e) {
2189                                 sockares.Complete (e);
2190                                 return;
2191                         }
2192
2193                         sockares.Complete (total);
2194                 });
2195
2196                 public int EndReceiveFrom(IAsyncResult result, ref EndPoint end_point)
2197                 {
2198                         ThrowIfDisposedAndClosed ();
2199
2200                         if (end_point == null)
2201                                 throw new ArgumentNullException ("remote_end");
2202
2203                         SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndReceiveFrom", "result");
2204
2205                         if (!sockares.IsCompleted)
2206                                 sockares.AsyncWaitHandle.WaitOne();
2207
2208                         sockares.CheckIfThrowDelayedException();
2209
2210                         end_point = sockares.EndPoint;
2211
2212                         return sockares.Total;
2213                 }
2214
2215                 internal int ReceiveFrom_nochecks_exc (byte [] buf, int offset, int size, SocketFlags flags, ref EndPoint remote_end, bool throwOnError, out int error)
2216                 {
2217                         SocketAddress sockaddr = remote_end.Serialize();
2218
2219                         int cnt = ReceiveFrom_internal (safe_handle, buf, offset, size, flags, ref sockaddr, out error);
2220
2221                         SocketError err = (SocketError) error;
2222                         if (err != 0) {
2223                                 if (err != SocketError.WouldBlock && err != SocketError.InProgress) {
2224                                         is_connected = false;
2225                                 } else if (err == SocketError.WouldBlock && is_blocking) { // This might happen when ReceiveTimeout is set
2226                                         if (throwOnError)       
2227                                                 throw new SocketException ((int) SocketError.TimedOut, TIMEOUT_EXCEPTION_MSG);
2228                                         error = (int) SocketError.TimedOut;
2229                                         return 0;
2230                                 }
2231
2232                                 if (throwOnError)
2233                                         throw new SocketException (error);
2234
2235                                 return 0;
2236                         }
2237
2238                         is_connected = true;
2239                         is_bound = true;
2240
2241                         /* If sockaddr is null then we're a connection oriented protocol and should ignore the
2242                          * remote_end parameter (see MSDN documentation for Socket.ReceiveFrom(...) ) */
2243                         if (sockaddr != null) {
2244                                 /* Stupidly, EndPoint.Create() is an instance method */
2245                                 remote_end = remote_end.Create (sockaddr);
2246                         }
2247
2248                         seed_endpoint = remote_end;
2249
2250                         return cnt;
2251                 }
2252
2253                 static int ReceiveFrom_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error)
2254                 {
2255                         try {
2256                                 safeHandle.RegisterForBlockingSyscall ();
2257                                 return ReceiveFrom_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, ref sockaddr, out error);
2258                         } finally {
2259                                 safeHandle.UnRegisterForBlockingSyscall ();
2260                         }
2261                 }
2262
2263                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
2264                 extern static int ReceiveFrom_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error);
2265
2266 #endregion
2267
2268 #region ReceiveMessageFrom
2269
2270                 [MonoTODO ("Not implemented")]
2271                 public int ReceiveMessageFrom (byte[] buffer, int offset, int size, ref SocketFlags socketFlags, ref EndPoint remoteEP, out IPPacketInformation ipPacketInformation)
2272                 {
2273                         ThrowIfDisposedAndClosed ();
2274                         ThrowIfBufferNull (buffer);
2275                         ThrowIfBufferOutOfRange (buffer, offset, size);
2276
2277                         if (remoteEP == null)
2278                                 throw new ArgumentNullException ("remoteEP");
2279
2280                         // FIXME: figure out how we get hold of the IPPacketInformation
2281                         throw new NotImplementedException ();
2282                 }
2283
2284                 [MonoTODO ("Not implemented")]
2285                 public bool ReceiveMessageFromAsync (SocketAsyncEventArgs e)
2286                 {
2287                         // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
2288
2289                         ThrowIfDisposedAndClosed ();
2290
2291                         throw new NotImplementedException ();
2292                 }
2293
2294                 [MonoTODO]
2295                 public IAsyncResult BeginReceiveMessageFrom (byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, object state)
2296                 {
2297                         ThrowIfDisposedAndClosed ();
2298                         ThrowIfBufferNull (buffer);
2299                         ThrowIfBufferOutOfRange (buffer, offset, size);
2300
2301                         if (remoteEP == null)
2302                                 throw new ArgumentNullException ("remoteEP");
2303
2304                         throw new NotImplementedException ();
2305                 }
2306
2307                 [MonoTODO]
2308                 public int EndReceiveMessageFrom (IAsyncResult asyncResult, ref SocketFlags socketFlags, ref EndPoint endPoint, out IPPacketInformation ipPacketInformation)
2309                 {
2310                         ThrowIfDisposedAndClosed ();
2311
2312                         if (endPoint == null)
2313                                 throw new ArgumentNullException ("endPoint");
2314
2315                         SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndReceiveMessageFrom", "asyncResult");
2316
2317                         throw new NotImplementedException ();
2318                 }
2319
2320 #endregion
2321
2322 #region Send
2323
2324                 public int Send (byte [] buffer)
2325                 {
2326                         ThrowIfDisposedAndClosed ();
2327                         ThrowIfBufferNull (buffer);
2328                         ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
2329
2330                         SocketError error;
2331                         int ret = Send_nochecks (buffer, 0, buffer.Length, SocketFlags.None, out error);
2332
2333                         if (error != SocketError.Success)
2334                                 throw new SocketException ((int) error);
2335
2336                         return ret;
2337                 }
2338
2339                 public int Send (byte [] buffer, SocketFlags flags)
2340                 {
2341                         ThrowIfDisposedAndClosed ();
2342                         ThrowIfBufferNull (buffer);
2343                         ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
2344
2345                         SocketError error;
2346                         int ret = Send_nochecks (buffer, 0, buffer.Length, flags, out error);
2347
2348                         if (error != SocketError.Success)
2349                                 throw new SocketException ((int) error);
2350
2351                         return ret;
2352                 }
2353
2354                 public int Send (byte [] buffer, int size, SocketFlags flags)
2355                 {
2356                         ThrowIfDisposedAndClosed ();
2357                         ThrowIfBufferNull (buffer);
2358                         ThrowIfBufferOutOfRange (buffer, 0, size);
2359
2360                         SocketError error;
2361                         int ret = Send_nochecks (buffer, 0, size, flags, out error);
2362
2363                         if (error != SocketError.Success)
2364                                 throw new SocketException ((int) error);
2365
2366                         return ret;
2367                 }
2368
2369                 public int Send (byte [] buffer, int offset, int size, SocketFlags flags)
2370                 {
2371                         ThrowIfDisposedAndClosed ();
2372                         ThrowIfBufferNull (buffer);
2373                         ThrowIfBufferOutOfRange (buffer, offset, size);
2374
2375                         SocketError error;
2376                         int ret = Send_nochecks (buffer, offset, size, flags, out error);
2377
2378                         if (error != SocketError.Success)
2379                                 throw new SocketException ((int) error);
2380
2381                         return ret;
2382                 }
2383
2384                 public int Send (byte [] buffer, int offset, int size, SocketFlags flags, out SocketError error)
2385                 {
2386                         ThrowIfDisposedAndClosed ();
2387                         ThrowIfBufferNull (buffer);
2388                         ThrowIfBufferOutOfRange (buffer, offset, size);
2389
2390                         return Send_nochecks (buffer, offset, size, flags, out error);
2391                 }
2392
2393                 public
2394                 int Send (IList<ArraySegment<byte>> buffers)
2395                 {
2396                         SocketError error;
2397                         int ret = Send (buffers, SocketFlags.None, out error);
2398
2399                         if (error != SocketError.Success)
2400                                 throw new SocketException ((int) error);
2401
2402                         return ret;
2403                 }
2404
2405                 public
2406                 int Send (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags)
2407                 {
2408                         SocketError error;
2409                         int ret = Send (buffers, socketFlags, out error);
2410
2411                         if (error != SocketError.Success)
2412                                 throw new SocketException ((int) error);
2413
2414                         return ret;
2415                 }
2416
2417                 [CLSCompliant (false)]
2418                 public int Send (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
2419                 {
2420                         ThrowIfDisposedAndClosed ();
2421
2422                         if (buffers == null)
2423                                 throw new ArgumentNullException ("buffers");
2424                         if (buffers.Count == 0)
2425                                 throw new ArgumentException ("Buffer is empty", "buffers");
2426
2427                         int numsegments = buffers.Count;
2428                         int nativeError;
2429                         int ret;
2430
2431                         WSABUF[] bufarray = new WSABUF[numsegments];
2432                         GCHandle[] gch = new GCHandle[numsegments];
2433
2434                         for(int i = 0; i < numsegments; i++) {
2435                                 ArraySegment<byte> segment = buffers[i];
2436
2437                                 if (segment.Offset < 0 || segment.Count < 0 || segment.Count > segment.Array.Length - segment.Offset)
2438                                         throw new ArgumentOutOfRangeException ("segment");
2439
2440                                 gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
2441                                 bufarray[i].len = segment.Count;
2442                                 bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
2443                         }
2444
2445                         try {
2446                                 ret = Send_internal (safe_handle, bufarray, socketFlags, out nativeError);
2447                         } finally {
2448                                 for(int i = 0; i < numsegments; i++) {
2449                                         if (gch[i].IsAllocated) {
2450                                                 gch[i].Free ();
2451                                         }
2452                                 }
2453                         }
2454
2455                         errorCode = (SocketError)nativeError;
2456
2457                         return ret;
2458                 }
2459
2460                 int Send_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
2461                 {
2462                         if (size == 0) {
2463                                 error = SocketError.Success;
2464                                 return 0;
2465                         }
2466
2467                         int nativeError;
2468                         int ret = Send_internal (safe_handle, buf, offset, size, flags, out nativeError);
2469
2470                         error = (SocketError)nativeError;
2471
2472                         if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress) {
2473                                 is_connected = false;
2474                                 is_bound = false;
2475                         } else {
2476                                 is_connected = true;
2477                         }
2478
2479                         return ret;
2480                 }
2481
2482                 public bool SendAsync (SocketAsyncEventArgs e)
2483                 {
2484                         // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
2485
2486                         ThrowIfDisposedAndClosed ();
2487
2488                         if (e.Buffer == null && e.BufferList == null)
2489                                 throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
2490
2491                         if (e.Buffer == null) {
2492                                 InitSocketAsyncEventArgs (e, SendAsyncCallback, e, SocketOperation.SendGeneric);
2493
2494                                 e.socket_async_result.Buffers = e.BufferList;
2495
2496                                 QueueIOSelectorJob (writeQ, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, BeginSendGenericCallback, e.socket_async_result));
2497                         } else {
2498                                 InitSocketAsyncEventArgs (e, SendAsyncCallback, e, SocketOperation.Send);
2499
2500                                 e.socket_async_result.Buffer = e.Buffer;
2501                                 e.socket_async_result.Offset = e.Offset;
2502                                 e.socket_async_result.Size = e.Count;
2503
2504                                 QueueIOSelectorJob (writeQ, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendCallback ((SocketAsyncResult) s, 0), e.socket_async_result));
2505                         }
2506
2507                         return true;
2508                 }
2509
2510                 static AsyncCallback SendAsyncCallback = new AsyncCallback (ares => {
2511                         SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
2512
2513                         if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
2514                                 throw new InvalidOperationException ("No operation in progress");
2515
2516                         try {
2517                                 e.BytesTransferred = e.current_socket.EndSend (ares);
2518                         } catch (SocketException se){
2519                                 e.SocketError = se.SocketErrorCode;
2520                         } catch (ObjectDisposedException) {
2521                                 e.SocketError = SocketError.OperationAborted;
2522                         } finally {
2523                                 e.Complete ();
2524                         }
2525                 });
2526
2527                 public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
2528                 {
2529                         if (!is_connected) {
2530                                 errorCode = SocketError.NotConnected;
2531                                 throw new SocketException ((int) errorCode);
2532                         }
2533
2534                         errorCode = SocketError.Success;
2535                         return BeginSend (buffer, offset, size, socketFlags, callback, state);
2536                 }
2537
2538                 public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags, AsyncCallback callback, object state)
2539                 {
2540                         ThrowIfDisposedAndClosed ();
2541                         ThrowIfBufferNull (buffer);
2542                         ThrowIfBufferOutOfRange (buffer, offset, size);
2543
2544                         if (!is_connected)
2545                                 throw new SocketException ((int)SocketError.NotConnected);
2546
2547                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Send) {
2548                                 Buffer = buffer,
2549                                 Offset = offset,
2550                                 Size = size,
2551                                 SockFlags = socket_flags,
2552                         };
2553
2554                         QueueIOSelectorJob (writeQ, sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendCallback ((SocketAsyncResult) s, 0), sockares));
2555
2556                         return sockares;
2557                 }
2558
2559                 static void BeginSendCallback (SocketAsyncResult sockares, int sent_so_far)
2560                 {
2561                         int total = 0;
2562
2563                         try {
2564                                 total = Socket.Send_internal (sockares.socket.safe_handle, sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, out sockares.error);
2565                         } catch (Exception e) {
2566                                 sockares.Complete (e);
2567                                 return;
2568                         }
2569
2570                         if (sockares.error == 0) {
2571                                 sent_so_far += total;
2572                                 sockares.Offset += total;
2573                                 sockares.Size -= total;
2574
2575                                 if (sockares.socket.is_disposed) {
2576                                         sockares.Complete (total);
2577                                         return;
2578                                 }
2579
2580                                 if (sockares.Size > 0) {
2581                                         IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendCallback ((SocketAsyncResult) s, sent_so_far), sockares));
2582                                         return; // Have to finish writing everything. See bug #74475.
2583                                 }
2584
2585                                 sockares.Total = sent_so_far;
2586                         }
2587
2588                         sockares.Complete (total);
2589                 }
2590
2591                 public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
2592                 {
2593                         ThrowIfDisposedAndClosed ();
2594
2595                         if (buffers == null)
2596                                 throw new ArgumentNullException ("buffers");
2597                         if (!is_connected)
2598                                 throw new SocketException ((int)SocketError.NotConnected);
2599
2600                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.SendGeneric) {
2601                                 Buffers = buffers,
2602                                 SockFlags = socketFlags,
2603                         };
2604
2605                         QueueIOSelectorJob (writeQ, sockares.Handle, new IOSelectorJob (IOOperation.Write, BeginSendGenericCallback, sockares));
2606
2607                         return sockares;
2608                 }
2609
2610                 [CLSCompliant (false)]
2611                 public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
2612                 {
2613                         if (!is_connected) {
2614                                 errorCode = SocketError.NotConnected;
2615                                 throw new SocketException ((int)errorCode);
2616                         }
2617
2618                         errorCode = SocketError.Success;
2619                         return BeginSend (buffers, socketFlags, callback, state);
2620                 }
2621
2622                 static IOAsyncCallback BeginSendGenericCallback = new IOAsyncCallback (ares => {
2623                         SocketAsyncResult sockares = (SocketAsyncResult) ares;
2624                         int total = 0;
2625
2626                         try {
2627                                 total = sockares.socket.Send (sockares.Buffers, sockares.SockFlags);
2628                         } catch (Exception e) {
2629                                 sockares.Complete (e);
2630                                 return;
2631                         }
2632
2633                         sockares.Complete (total);
2634                 });
2635
2636                 public int EndSend (IAsyncResult result)
2637                 {
2638                         SocketError error;
2639                         int bytesSent = EndSend (result, out error);
2640
2641                         if (error != SocketError.Success) {
2642                                 if (error != SocketError.WouldBlock && error != SocketError.InProgress)
2643                                         is_connected = false;
2644                                 throw new SocketException ((int)error);
2645                         }
2646
2647                         return bytesSent;
2648                 }
2649
2650                 public int EndSend (IAsyncResult asyncResult, out SocketError errorCode)
2651                 {
2652                         ThrowIfDisposedAndClosed ();
2653
2654                         SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndSend", "asyncResult");
2655
2656                         if (!sockares.IsCompleted)
2657                                 sockares.AsyncWaitHandle.WaitOne ();
2658
2659                         /* If no socket error occurred, call CheckIfThrowDelayedException in
2660                          * case there are other kinds of exceptions that should be thrown.*/
2661                         if ((errorCode = sockares.ErrorCode) == SocketError.Success)
2662                                 sockares.CheckIfThrowDelayedException ();
2663
2664                         return sockares.Total;
2665                 }
2666
2667                 static int Send_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error)
2668                 {
2669                         bool release = false;
2670                         try {
2671                                 safeHandle.DangerousAddRef (ref release);
2672                                 return Send_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error);
2673                         } finally {
2674                                 if (release)
2675                                         safeHandle.DangerousRelease ();
2676                         }
2677                 }
2678
2679                 [MethodImplAttribute (MethodImplOptions.InternalCall)]
2680                 extern static int Send_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error);
2681
2682                 static int Send_internal (SafeSocketHandle safeHandle, byte[] buf, int offset, int count, SocketFlags flags, out int error)
2683                 {
2684                         try {
2685                                 safeHandle.RegisterForBlockingSyscall ();
2686                                 return Send_internal (safeHandle.DangerousGetHandle (), buf, offset, count, flags, out error);
2687                         } finally {
2688                                 safeHandle.UnRegisterForBlockingSyscall ();
2689                         }
2690                 }
2691
2692                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
2693                 extern static int Send_internal(IntPtr sock, byte[] buf, int offset, int count, SocketFlags flags, out int error);
2694
2695 #endregion
2696
2697 #region SendTo
2698
2699                 public int SendTo (byte [] buffer, EndPoint remote_end)
2700                 {
2701                         ThrowIfDisposedAndClosed ();
2702                         ThrowIfBufferNull (buffer);
2703
2704                         return SendTo (buffer, 0, buffer.Length, SocketFlags.None, remote_end);
2705                 }
2706
2707                 public int SendTo (byte [] buffer, SocketFlags flags, EndPoint remote_end)
2708                 {
2709                         ThrowIfDisposedAndClosed ();
2710                         ThrowIfBufferNull (buffer);
2711
2712                         return SendTo (buffer, 0, buffer.Length, flags, remote_end);
2713                 }
2714
2715                 public int SendTo (byte [] buffer, int size, SocketFlags flags, EndPoint remote_end)
2716                 {
2717                         return SendTo (buffer, 0, size, flags, remote_end);
2718                 }
2719
2720                 public int SendTo (byte [] buffer, int offset, int size, SocketFlags flags, EndPoint remote_end)
2721                 {
2722                         ThrowIfDisposedAndClosed ();
2723                         ThrowIfBufferNull (buffer);
2724                         ThrowIfBufferOutOfRange (buffer, offset, size);
2725
2726                         if (remote_end == null)
2727                                 throw new ArgumentNullException("remote_end");
2728
2729                         return SendTo_nochecks (buffer, offset, size, flags, remote_end);
2730                 }
2731
2732                 public bool SendToAsync (SocketAsyncEventArgs e)
2733                 {
2734                         // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
2735
2736                         ThrowIfDisposedAndClosed ();
2737
2738                         if (e.BufferList != null)
2739                                 throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
2740                         if (e.RemoteEndPoint == null)
2741                                 throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
2742
2743                         InitSocketAsyncEventArgs (e, SendToAsyncCallback, e, SocketOperation.SendTo);
2744
2745                         e.socket_async_result.Buffer = e.Buffer;
2746                         e.socket_async_result.Offset = e.Offset;
2747                         e.socket_async_result.Size = e.Count;
2748                         e.socket_async_result.SockFlags = e.SocketFlags;
2749                         e.socket_async_result.EndPoint = e.RemoteEndPoint;
2750
2751                         QueueIOSelectorJob (writeQ, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendToCallback ((SocketAsyncResult) s, 0), e.socket_async_result));
2752
2753                         return true;
2754                 }
2755
2756                 static AsyncCallback SendToAsyncCallback = new AsyncCallback (ares => {
2757                         SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
2758
2759                         if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
2760                                 throw new InvalidOperationException ("No operation in progress");
2761
2762                         try {
2763                                 e.BytesTransferred = e.current_socket.EndSendTo (ares);
2764                         } catch (SocketException ex) {
2765                                 e.SocketError = ex.SocketErrorCode;
2766                         } catch (ObjectDisposedException) {
2767                                 e.SocketError = SocketError.OperationAborted;
2768                         } finally {
2769                                 e.Complete ();
2770                         }
2771                 });
2772
2773                 public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, SocketFlags socket_flags, EndPoint remote_end, AsyncCallback callback, object state)
2774                 {
2775                         ThrowIfDisposedAndClosed ();
2776                         ThrowIfBufferNull (buffer);
2777                         ThrowIfBufferOutOfRange (buffer, offset, size);
2778
2779                         SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.SendTo) {
2780                                 Buffer = buffer,
2781                                 Offset = offset,
2782                                 Size = size,
2783                                 SockFlags = socket_flags,
2784                                 EndPoint = remote_end,
2785                         };
2786
2787                         QueueIOSelectorJob (writeQ, sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendToCallback ((SocketAsyncResult) s, 0), sockares));
2788
2789                         return sockares;
2790                 }
2791
2792                 static void BeginSendToCallback (SocketAsyncResult sockares, int sent_so_far)
2793                 {
2794                         int total = 0;
2795                         try {
2796                                 total = sockares.socket.SendTo_nochecks (sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, sockares.EndPoint);
2797
2798                                 if (sockares.error == 0) {
2799                                         sent_so_far += total;
2800                                         sockares.Offset += total;
2801                                         sockares.Size -= total;
2802                                 }
2803
2804                                 if (sockares.Size > 0) {
2805                                         IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendToCallback ((SocketAsyncResult) s, sent_so_far), sockares));
2806                                         return; // Have to finish writing everything. See bug #74475.
2807                                 }
2808
2809                                 sockares.Total = sent_so_far;
2810                         } catch (Exception e) {
2811                                 sockares.Complete (e);
2812                                 return;
2813                         }
2814
2815                         sockares.Complete ();
2816                 }
2817
2818                 public int EndSendTo (IAsyncResult result)
2819                 {
2820                         ThrowIfDisposedAndClosed ();
2821
2822                         SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndSendTo", "result");
2823
2824                         if (!sockares.IsCompleted)
2825                                 sockares.AsyncWaitHandle.WaitOne();
2826
2827                         sockares.CheckIfThrowDelayedException();
2828
2829                         return sockares.Total;
2830                 }
2831
2832                 int SendTo_nochecks (byte [] buffer, int offset, int size, SocketFlags flags, EndPoint remote_end)
2833                 {
2834                         int error;
2835                         int ret = SendTo_internal (safe_handle, buffer, offset, size, flags, remote_end.Serialize (), out error);
2836
2837                         SocketError err = (SocketError) error;
2838                         if (err != 0) {
2839                                 if (err != SocketError.WouldBlock && err != SocketError.InProgress)
2840                                         is_connected = false;
2841                                 throw new SocketException (error);
2842                         }
2843
2844                         is_connected = true;
2845                         is_bound = true;
2846                         seed_endpoint = remote_end;
2847
2848                         return ret;
2849                 }
2850
2851                 static int SendTo_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error)
2852                 {
2853                         try {
2854                                 safeHandle.RegisterForBlockingSyscall ();
2855                                 return SendTo_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, sa, out error);
2856                         } finally {
2857                                 safeHandle.UnRegisterForBlockingSyscall ();
2858                         }
2859                 }
2860
2861                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
2862                 extern static int SendTo_internal (IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error);
2863
2864 #endregion
2865
2866 #region SendFile
2867
2868                 public void SendFile (string fileName)
2869                 {
2870                         ThrowIfDisposedAndClosed ();
2871
2872                         if (!is_connected)
2873                                 throw new NotSupportedException ();
2874                         if (!is_blocking)
2875                                 throw new InvalidOperationException ();
2876
2877                         SendFile (fileName, null, null, 0);
2878                 }
2879
2880                 public void SendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags)
2881                 {
2882                         ThrowIfDisposedAndClosed ();
2883
2884                         if (!is_connected)
2885                                 throw new NotSupportedException ();
2886                         if (!is_blocking)
2887                                 throw new InvalidOperationException ();
2888
2889                         if (!SendFile_internal (safe_handle, fileName, preBuffer, postBuffer, flags)) {
2890                                 SocketException exc = new SocketException ();
2891                                 if (exc.ErrorCode == 2 || exc.ErrorCode == 3)
2892                                         throw new FileNotFoundException ();
2893                                 throw exc;
2894                         }
2895                 }
2896
2897                 public IAsyncResult BeginSendFile (string fileName, AsyncCallback callback, object state)
2898                 {
2899                         ThrowIfDisposedAndClosed ();
2900
2901                         if (!is_connected)
2902                                 throw new NotSupportedException ();
2903                         if (!File.Exists (fileName))
2904                                 throw new FileNotFoundException ();
2905
2906                         return BeginSendFile (fileName, null, null, 0, callback, state);
2907                 }
2908
2909                 public IAsyncResult BeginSendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags, AsyncCallback callback, object state)
2910                 {
2911                         ThrowIfDisposedAndClosed ();
2912
2913                         if (!is_connected)
2914                                 throw new NotSupportedException ();
2915                         if (!File.Exists (fileName))
2916                                 throw new FileNotFoundException ();
2917
2918                         SendFileHandler handler = new SendFileHandler (SendFile);
2919
2920                         return new SendFileAsyncResult (handler, handler.BeginInvoke (fileName, preBuffer, postBuffer, flags, ar => callback (new SendFileAsyncResult (handler, ar)), state));
2921                 }
2922
2923                 public void EndSendFile (IAsyncResult asyncResult)
2924                 {
2925                         ThrowIfDisposedAndClosed ();
2926
2927                         if (asyncResult == null)
2928                                 throw new ArgumentNullException ("asyncResult");
2929
2930                         SendFileAsyncResult ares = asyncResult as SendFileAsyncResult;
2931                         if (ares == null)
2932                                 throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
2933
2934                         ares.Delegate.EndInvoke (ares.Original);
2935                 }
2936
2937                 static bool SendFile_internal (SafeSocketHandle safeHandle, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags)
2938                 {
2939                         try {
2940                                 safeHandle.RegisterForBlockingSyscall ();
2941                                 return SendFile_internal (safeHandle.DangerousGetHandle (), filename, pre_buffer, post_buffer, flags);
2942                         } finally {
2943                                 safeHandle.UnRegisterForBlockingSyscall ();
2944                         }
2945                 }
2946
2947                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
2948                 extern static bool SendFile_internal (IntPtr sock, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags);
2949
2950                 delegate void SendFileHandler (string fileName, byte [] preBuffer, byte [] postBuffer, TransmitFileOptions flags);
2951
2952                 sealed class SendFileAsyncResult : IAsyncResult {
2953                         IAsyncResult ares;
2954                         SendFileHandler d;
2955
2956                         public SendFileAsyncResult (SendFileHandler d, IAsyncResult ares)
2957                         {
2958                                 this.d = d;
2959                                 this.ares = ares;
2960                         }
2961
2962                         public object AsyncState {
2963                                 get { return ares.AsyncState; }
2964                         }
2965
2966                         public WaitHandle AsyncWaitHandle {
2967                                 get { return ares.AsyncWaitHandle; }
2968                         }
2969
2970                         public bool CompletedSynchronously {
2971                                 get { return ares.CompletedSynchronously; }
2972                         }
2973
2974                         public bool IsCompleted {
2975                                 get { return ares.IsCompleted; }
2976                         }
2977
2978                         public SendFileHandler Delegate {
2979                                 get { return d; }
2980                         }
2981
2982                         public IAsyncResult Original {
2983                                 get { return ares; }
2984                         }
2985                 }
2986
2987 #endregion
2988
2989 #region SendPackets
2990
2991                 [MonoTODO ("Not implemented")]
2992                 public bool SendPacketsAsync (SocketAsyncEventArgs e)
2993                 {
2994                         // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
2995
2996                         ThrowIfDisposedAndClosed ();
2997
2998                         throw new NotImplementedException ();
2999                 }
3000
3001 #endregion
3002
3003 #region DuplicateAndClose
3004
3005 #if !MOBILE
3006                 [MonoLimitation ("We do not support passing sockets across processes, we merely allow this API to pass the socket across AppDomains")]
3007                 public SocketInformation DuplicateAndClose (int targetProcessId)
3008                 {
3009                         var si = new SocketInformation ();
3010                         si.Options =
3011                                 (is_listening      ? SocketInformationOptions.Listening : 0) |
3012                                 (is_connected      ? SocketInformationOptions.Connected : 0) |
3013                                 (is_blocking       ? 0 : SocketInformationOptions.NonBlocking) |
3014                                 (use_overlapped_io ? SocketInformationOptions.UseOnlyOverlappedIO : 0);
3015
3016                         si.ProtocolInformation = Mono.DataConverter.Pack ("iiiil", (int)address_family, (int)socket_type, (int)protocol_type, is_bound ? 1 : 0, (long)Handle);
3017                         safe_handle = null;
3018
3019                         return si;
3020                 }
3021 #endif
3022
3023 #endregion
3024
3025 #region GetSocketOption
3026
3027                 public void GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
3028                 {
3029                         ThrowIfDisposedAndClosed ();
3030
3031                         if (optionValue == null)
3032                                 throw new SocketException ((int) SocketError.Fault, "Error trying to dereference an invalid pointer");
3033
3034                         int error;
3035                         GetSocketOption_arr_internal (safe_handle, optionLevel, optionName, ref optionValue, out error);
3036
3037                         if (error != 0)
3038                                 throw new SocketException (error);
3039                 }
3040
3041                 public byte [] GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int length)
3042                 {
3043                         ThrowIfDisposedAndClosed ();
3044
3045                         int error;
3046                         byte[] byte_val = new byte [length];
3047                         GetSocketOption_arr_internal (safe_handle, optionLevel, optionName, ref byte_val, out error);
3048
3049                         if (error != 0)
3050                                 throw new SocketException (error);
3051
3052                         return byte_val;
3053                 }
3054
3055                 public object GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName)
3056                 {
3057                         ThrowIfDisposedAndClosed ();
3058
3059                         int error;
3060                         object obj_val;
3061                         GetSocketOption_obj_internal (safe_handle, optionLevel, optionName, out obj_val, out error);
3062
3063                         if (error != 0)
3064                                 throw new SocketException (error);
3065
3066                         if (optionName == SocketOptionName.Linger)
3067                                 return (LingerOption) obj_val;
3068                         else if (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)
3069                                 return (MulticastOption) obj_val;
3070                         else if (obj_val is int)
3071                                 return (int) obj_val;
3072                         else
3073                                 return obj_val;
3074                 }
3075
3076                 static void GetSocketOption_arr_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error)
3077                 {
3078                         bool release = false;
3079                         try {
3080                                 safeHandle.DangerousAddRef (ref release);
3081                                 GetSocketOption_arr_internal (safeHandle.DangerousGetHandle (), level, name, ref byte_val, out error);
3082                         } finally {
3083                                 if (release)
3084                                         safeHandle.DangerousRelease ();
3085                         }
3086                 }
3087
3088                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
3089                 extern static void GetSocketOption_arr_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error);
3090
3091                 static void GetSocketOption_obj_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error)
3092                 {
3093                         bool release = false;
3094                         try {
3095                                 safeHandle.DangerousAddRef (ref release);
3096                                 GetSocketOption_obj_internal (safeHandle.DangerousGetHandle (), level, name, out obj_val, out error);
3097                         } finally {
3098                                 if (release)
3099                                         safeHandle.DangerousRelease ();
3100                         }
3101                 }
3102
3103                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
3104                 extern static void GetSocketOption_obj_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error);
3105
3106 #endregion
3107
3108 #region SetSocketOption
3109
3110                 public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
3111                 {
3112                         ThrowIfDisposedAndClosed ();
3113
3114                         // I'd throw an ArgumentNullException, but this is what MS does.
3115                         if (optionValue == null)
3116                                 throw new SocketException ((int) SocketError.Fault, "Error trying to dereference an invalid pointer");
3117
3118                         int error;
3119                         SetSocketOption_internal (safe_handle, optionLevel, optionName, null, optionValue, 0, out error);
3120
3121                         if (error != 0) {
3122                                 if (error == (int) SocketError.InvalidArgument)
3123                                         throw new ArgumentException ();
3124                                 throw new SocketException (error);
3125                         }
3126                 }
3127
3128                 public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
3129                 {
3130                         ThrowIfDisposedAndClosed ();
3131
3132                         // NOTE: if a null is passed, the byte[] overload is used instead...
3133                         if (optionValue == null)
3134                                 throw new ArgumentNullException("optionValue");
3135
3136                         int error;
3137
3138                         if (optionLevel == SocketOptionLevel.Socket && optionName == SocketOptionName.Linger) {
3139                                 LingerOption linger = optionValue as LingerOption;
3140                                 if (linger == null)
3141                                         throw new ArgumentException ("A 'LingerOption' value must be specified.", "optionValue");
3142                                 SetSocketOption_internal (safe_handle, optionLevel, optionName, linger, null, 0, out error);
3143                         } else if (optionLevel == SocketOptionLevel.IP && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
3144                                 MulticastOption multicast = optionValue as MulticastOption;
3145                                 if (multicast == null)
3146                                         throw new ArgumentException ("A 'MulticastOption' value must be specified.", "optionValue");
3147                                 SetSocketOption_internal (safe_handle, optionLevel, optionName, multicast, null, 0, out error);
3148                         } else if (optionLevel == SocketOptionLevel.IPv6 && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
3149                                 IPv6MulticastOption multicast = optionValue as IPv6MulticastOption;
3150                                 if (multicast == null)
3151                                         throw new ArgumentException ("A 'IPv6MulticastOption' value must be specified.", "optionValue");
3152                                 SetSocketOption_internal (safe_handle, optionLevel, optionName, multicast, null, 0, out error);
3153                         } else {
3154                                 throw new ArgumentException ("Invalid value specified.", "optionValue");
3155                         }
3156
3157                         if (error != 0) {
3158                                 if (error == (int) SocketError.InvalidArgument)
3159                                         throw new ArgumentException ();
3160                                 throw new SocketException (error);
3161                         }
3162                 }
3163
3164                 public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, bool optionValue)
3165                 {
3166                         ThrowIfDisposedAndClosed ();
3167
3168                         int error;
3169                         int int_val = optionValue ? 1 : 0;
3170                         SetSocketOption_internal (safe_handle, optionLevel, optionName, null, null, int_val, out error);
3171
3172                         if (error != 0) {
3173                                 if (error == (int) SocketError.InvalidArgument)
3174                                         throw new ArgumentException ();
3175                                 throw new SocketException (error);
3176                         }
3177                 }
3178
3179                 public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)
3180                 {
3181                         ThrowIfDisposedAndClosed ();
3182
3183                         int error;
3184                         SetSocketOption_internal (safe_handle, optionLevel, optionName, null, null, optionValue, out error);
3185
3186                         if (error != 0) {
3187                                 throw new SocketException (error);
3188                         }
3189                 }
3190
3191                 static void SetSocketOption_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error)
3192                 {
3193                         bool release = false;
3194                         try {
3195                                 safeHandle.DangerousAddRef (ref release);
3196                                 SetSocketOption_internal (safeHandle.DangerousGetHandle (), level, name, obj_val, byte_val, int_val, out error);
3197                         } finally {
3198                                 if (release)
3199                                         safeHandle.DangerousRelease ();
3200                         }
3201                 }
3202
3203                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
3204                 extern static void SetSocketOption_internal (IntPtr socket, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error);
3205
3206 #endregion
3207
3208 #region IOControl
3209
3210                 public int IOControl (int ioctl_code, byte [] in_value, byte [] out_value)
3211                 {
3212                         if (is_disposed)
3213                                 throw new ObjectDisposedException (GetType ().ToString ());
3214
3215                         int error;
3216                         int result = IOControl_internal (safe_handle, ioctl_code, in_value, out_value, out error);
3217
3218                         if (error != 0)
3219                                 throw new SocketException (error);
3220                         if (result == -1)
3221                                 throw new InvalidOperationException ("Must use Blocking property instead.");
3222
3223                         return result;
3224                 }
3225
3226                 public int IOControl (IOControlCode ioControlCode, byte[] optionInValue, byte[] optionOutValue)
3227                 {
3228                         return IOControl ((int) ioControlCode, optionInValue, optionOutValue);
3229                 }
3230
3231                 static int IOControl_internal (SafeSocketHandle safeHandle, int ioctl_code, byte [] input, byte [] output, out int error)
3232                 {
3233                         bool release = false;
3234                         try {
3235                                 safeHandle.DangerousAddRef (ref release);
3236                                 return IOControl_internal (safeHandle.DangerousGetHandle (), ioctl_code, input, output, out error);
3237                         } finally {
3238                                 if (release)
3239                                         safeHandle.DangerousRelease ();
3240                         }
3241                 }
3242
3243                 /* See Socket.IOControl, WSAIoctl documentation in MSDN. The common options between UNIX
3244                  * and Winsock are FIONREAD, FIONBIO and SIOCATMARK. Anything else will depend on the system
3245                  * except SIO_KEEPALIVE_VALS which is properly handled on both windows and linux. */
3246                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
3247                 extern static int IOControl_internal (IntPtr sock, int ioctl_code, byte [] input, byte [] output, out int error);
3248
3249 #endregion
3250
3251 #region Close
3252
3253                 public void Close ()
3254                 {
3255                         linger_timeout = 0;
3256                         Dispose ();
3257                 }
3258
3259                 public void Close (int timeout)
3260                 {
3261                         linger_timeout = timeout;
3262                         Dispose ();
3263                 }
3264
3265                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
3266                 internal extern static void Close_internal (IntPtr socket, out int error);
3267
3268 #endregion
3269
3270 #region Shutdown
3271
3272                 public void Shutdown (SocketShutdown how)
3273                 {
3274                         ThrowIfDisposedAndClosed ();
3275
3276                         if (!is_connected)
3277                                 throw new SocketException (10057); // Not connected
3278
3279                         int error;
3280                         Shutdown_internal (safe_handle, how, out error);
3281
3282                         if (error != 0)
3283                                 throw new SocketException (error);
3284                 }
3285
3286                 static void Shutdown_internal (SafeSocketHandle safeHandle, SocketShutdown how, out int error)
3287                 {
3288                         bool release = false;
3289                         try {
3290                                 safeHandle.DangerousAddRef (ref release);
3291                                 Shutdown_internal (safeHandle.DangerousGetHandle (), how, out error);
3292                         } finally {
3293                                 if (release)
3294                                         safeHandle.DangerousRelease ();
3295                         }
3296                 }
3297
3298                 [MethodImplAttribute (MethodImplOptions.InternalCall)]
3299                 internal extern static void Shutdown_internal (IntPtr socket, SocketShutdown how, out int error);
3300
3301 #endregion
3302
3303 #region Dispose
3304
3305                 protected virtual void Dispose (bool disposing)
3306                 {
3307                         if (is_disposed)
3308                                 return;
3309
3310                         is_disposed = true;
3311                         bool was_connected = is_connected;
3312                         is_connected = false;
3313
3314                         if (safe_handle != null) {
3315                                 is_closed = true;
3316                                 IntPtr x = Handle;
3317
3318                                 if (was_connected)
3319                                         Linger (x);
3320
3321                                 safe_handle.Dispose ();
3322                         }
3323                 }
3324
3325                 public void Dispose ()
3326                 {
3327                         Dispose (true);
3328                         GC.SuppressFinalize (this);
3329                 }
3330
3331                 void Linger (IntPtr handle)
3332                 {
3333                         if (!is_connected || linger_timeout <= 0)
3334                                 return;
3335
3336                         /* We don't want to receive any more data */
3337                         int error;
3338                         Shutdown_internal (handle, SocketShutdown.Receive, out error);
3339
3340                         if (error != 0)
3341                                 return;
3342
3343                         int seconds = linger_timeout / 1000;
3344                         int ms = linger_timeout % 1000;
3345                         if (ms > 0) {
3346                                 /* If the other end closes, this will return 'true' with 'Available' == 0 */
3347                                 Poll_internal (handle, SelectMode.SelectRead, ms * 1000, out error);
3348                                 if (error != 0)
3349                                         return;
3350                         }
3351
3352                         if (seconds > 0) {
3353                                 LingerOption linger = new LingerOption (true, seconds);
3354                                 SetSocketOption_internal (handle, SocketOptionLevel.Socket, SocketOptionName.Linger, linger, null, 0, out error);
3355                                 /* Not needed, we're closing upon return */
3356                                 //if (error != 0)
3357                                 //      return;
3358                         }
3359                 }
3360
3361 #endregion
3362
3363                 void ThrowIfDisposedAndClosed (Socket socket)
3364                 {
3365                         if (socket.is_disposed && socket.is_closed)
3366                                 throw new ObjectDisposedException (socket.GetType ().ToString ());
3367                 }
3368
3369                 void ThrowIfDisposedAndClosed ()
3370                 {
3371                         if (is_disposed && is_closed)
3372                                 throw new ObjectDisposedException (GetType ().ToString ());
3373                 }
3374
3375                 void ThrowIfBufferNull (byte[] buffer)
3376                 {
3377                         if (buffer == null)
3378                                 throw new ArgumentNullException ("buffer");
3379                 }
3380
3381                 void ThrowIfBufferOutOfRange (byte[] buffer, int offset, int size)
3382                 {
3383                         if (offset < 0)
3384                                 throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
3385                         if (offset > buffer.Length)
3386                                 throw new ArgumentOutOfRangeException ("offset", "offset must be <= buffer.Length");
3387                         if (size < 0)
3388                                 throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
3389                         if (size > buffer.Length - offset)
3390                                 throw new ArgumentOutOfRangeException ("size", "size must be <= buffer.Length - offset");
3391                 }
3392
3393                 void ThrowIfUdp ()
3394                 {
3395 #if !NET_2_1 || MOBILE
3396                         if (protocol_type == ProtocolType.Udp)
3397                                 throw new SocketException ((int)SocketError.ProtocolOption);
3398 #endif
3399                 }
3400
3401                 SocketAsyncResult ValidateEndIAsyncResult (IAsyncResult ares, string methodName, string argName)
3402                 {
3403                         if (ares == null)
3404                                 throw new ArgumentNullException (argName);
3405
3406                         SocketAsyncResult sockares = ares as SocketAsyncResult;
3407                         if (sockares == null)
3408                                 throw new ArgumentException ("Invalid IAsyncResult", argName);
3409                         if (Interlocked.CompareExchange (ref sockares.EndCalled, 1, 0) == 1)
3410                                 throw new InvalidOperationException (methodName + " can only be called once per asynchronous operation");
3411
3412                         return sockares;
3413                 }
3414
3415                 void QueueIOSelectorJob (Queue<KeyValuePair<IntPtr, IOSelectorJob>> queue, IntPtr handle, IOSelectorJob job)
3416                 {
3417                         int count;
3418                         lock (queue) {
3419                                 queue.Enqueue (new KeyValuePair<IntPtr, IOSelectorJob> (handle, job));
3420                                 count = queue.Count;
3421                         }
3422
3423                         if (count == 1)
3424                                 IOSelector.Add (handle, job);
3425                 }
3426
3427                 void InitSocketAsyncEventArgs (SocketAsyncEventArgs e, AsyncCallback callback, object state, SocketOperation operation)
3428                 {
3429                         e.socket_async_result.Init (this, callback, state, operation);
3430
3431                         e.current_socket = this;
3432                         e.SetLastOperation (SocketOperationToSocketAsyncOperation (operation));
3433                         e.SocketError = SocketError.Success;
3434                         e.BytesTransferred = 0;
3435                 }
3436
3437                 SocketAsyncOperation SocketOperationToSocketAsyncOperation (SocketOperation op)
3438                 {
3439                         switch (op) {
3440                         case SocketOperation.Connect:
3441                                 return SocketAsyncOperation.Connect;
3442                         case SocketOperation.Accept:
3443                                 return SocketAsyncOperation.Accept;
3444                         case SocketOperation.Disconnect:
3445                                 return SocketAsyncOperation.Disconnect;
3446                         case SocketOperation.Receive:
3447                         case SocketOperation.ReceiveGeneric:
3448                                 return SocketAsyncOperation.Receive;
3449                         case SocketOperation.ReceiveFrom:
3450                                 return SocketAsyncOperation.ReceiveFrom;
3451                         case SocketOperation.Send:
3452                         case SocketOperation.SendGeneric:
3453                                 return SocketAsyncOperation.Send;
3454                         case SocketOperation.SendTo:
3455                                 return SocketAsyncOperation.SendTo;
3456                         default:
3457                                 throw new NotImplementedException (String.Format ("Operation {0} is not implemented", op));
3458                         }
3459                 }
3460                 
3461                 IPEndPoint RemapIPEndPoint (IPEndPoint input) {
3462                         // If socket is DualMode ensure we automatically handle mapping IPv4 addresses to IPv6.
3463                         if (IsDualMode && input.AddressFamily == AddressFamily.InterNetwork)
3464                                 return new IPEndPoint (input.Address.MapToIPv6 (), input.Port);
3465                         
3466                         return input;
3467                 }
3468                 
3469                 [StructLayout (LayoutKind.Sequential)]
3470                 struct WSABUF {
3471                         public int len;
3472                         public IntPtr buf;
3473                 }
3474
3475                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
3476                 internal static extern void cancel_blocking_socket_operation (Thread thread);
3477
3478                 [MethodImplAttribute(MethodImplOptions.InternalCall)]
3479                 internal static extern bool SupportsPortReuse ();
3480         }
3481 }
3482