2 // System.Diagnostics.EventLogPermissionEntry.cs
5 // Jonathan Pryor (jonpryor@vt.edu)
6 // Andreas Nahr (ClassDevelopment@A-SoftTech.com)
9 // (C) 2003 Andreas Nahr
13 // Permission is hereby granted, free of charge, to any person obtaining
14 // a copy of this software and associated documentation files (the
15 // "Software"), to deal in the Software without restriction, including
16 // without limitation the rights to use, copy, modify, merge, publish,
17 // distribute, sublicense, and/or sell copies of the Software, and to
18 // permit persons to whom the Software is furnished to do so, subject to
19 // the following conditions:
21 // The above copyright notice and this permission notice shall be
22 // included in all copies or substantial portions of the Software.
24 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
25 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
26 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
27 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
28 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
29 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
30 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 using System.Security.Permissions;
35 namespace System.Diagnostics {
38 public class EventLogPermissionEntry {
40 private EventLogPermissionAccess permissionAccess;
41 private string machineName;
43 public EventLogPermissionEntry (EventLogPermissionAccess permissionAccess, string machineName)
45 ResourcePermissionBase.ValidateMachineName (machineName);
47 this.permissionAccess = permissionAccess;
48 this.machineName = machineName;
51 public string MachineName {
52 get { return machineName; }
55 public EventLogPermissionAccess PermissionAccess {
56 get { return permissionAccess; }
59 internal ResourcePermissionBaseEntry CreateResourcePermissionBaseEntry ()
61 return new ResourcePermissionBaseEntry ((int) permissionAccess, new string[] { machineName });