2 // System.ComponentModel.Design.Serialization.ContextStack.cs
5 // Alejandro Sánchez Acosta (raciel@gnome.org)
6 // Andreas Nahr (ClassDevelopment@A-SoftTech.com)
8 // (C) Alejandro Sánchez Acosta
9 // (C) 2003 Andreas Nahr
13 // Permission is hereby granted, free of charge, to any person obtaining
14 // a copy of this software and associated documentation files (the
15 // "Software"), to deal in the Software without restriction, including
16 // without limitation the rights to use, copy, modify, merge, publish,
17 // distribute, sublicense, and/or sell copies of the Software, and to
18 // permit persons to whom the Software is furnished to do so, subject to
19 // the following conditions:
21 // The above copyright notice and this permission notice shall be
22 // included in all copies or substantial portions of the Software.
24 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
25 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
26 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
27 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
28 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
29 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
30 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 using System.Collections;
35 namespace System.ComponentModel.Design.Serialization
37 public sealed class ContextStack
41 public ContextStack ()
46 public object Current {
57 public object this[Type type] {
59 foreach (object o in stack.ToArray())
60 if (o.GetType () == type)
66 public object this[int level] {
69 throw new ArgumentException ("level has to be >= 0","level");
70 Array A = stack.ToArray();
71 if (level > (A.Length - 1))
73 return A.GetValue(level);
82 public void Push (object context)