do not check order sequence if option /order was not used
[mono.git] / mcs / class / System / System.Collections.Concurrent / ConcurrentBag.cs
1 // 
2 // ConcurrentBag.cs
3 //  
4 // Author:
5 //       Jérémie "Garuma" Laval <jeremie.laval@gmail.com>
6 // 
7 // Copyright (c) 2009 Jérémie "Garuma" Laval
8 // 
9 // Permission is hereby granted, free of charge, to any person obtaining a copy
10 // of this software and associated documentation files (the "Software"), to deal
11 // in the Software without restriction, including without limitation the rights
12 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 // copies of the Software, and to permit persons to whom the Software is
14 // furnished to do so, subject to the following conditions:
15 // 
16 // The above copyright notice and this permission notice shall be included in
17 // all copies or substantial portions of the Software.
18 // 
19 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 // THE SOFTWARE.
26
27 #if NET_4_0
28 using System;
29 using System.Collections;
30 using System.Collections.Generic;
31 using System.Diagnostics;
32 using System.Runtime.InteropServices;
33
34 using System.Threading;
35 using System.Threading.Tasks;
36
37 namespace System.Collections.Concurrent
38 {
39         [ComVisible (false)]
40         [DebuggerDisplay ("Count={Count}")]
41         [DebuggerTypeProxy (typeof (CollectionDebuggerView<>))]
42         public class ConcurrentBag<T> : IProducerConsumerCollection<T>, IEnumerable<T>, IEnumerable
43         {
44                 // We store hints in a long
45                 long hints;
46
47                 int count;
48                 // The container area is where bag are added foreach thread
49                 ConcurrentDictionary<int, CyclicDeque<T>> container = new ConcurrentDictionary<int, CyclicDeque<T>> ();
50                 // The staging area is where non-empty bag are located for fast iteration
51                 ConcurrentDictionary<int, CyclicDeque<T>> staging = new ConcurrentDictionary<int, CyclicDeque<T>> ();
52                 
53                 public ConcurrentBag ()
54                 {
55                 }
56                 
57                 public ConcurrentBag (IEnumerable<T> collection) : this ()
58                 {
59                         foreach (T item in collection)
60                                 Add (item);
61                 }
62                 
63                 public void Add (T item)
64                 {
65                         int index;
66                         CyclicDeque<T> bag = GetBag (out index);
67                         bag.PushBottom (item);
68                         AddHint (index);
69                         Interlocked.Increment (ref count);
70                 }
71
72                 bool IProducerConsumerCollection<T>.TryAdd (T element)
73                 {
74                         Add (element);
75                         return true;
76                 }
77                 
78                 public bool TryTake (out T result)
79                 {
80                         result = default (T);
81
82                         if (count == 0)
83                                 return false;
84
85                         int hintIndex;
86                         CyclicDeque<T> bag = GetBag (out hintIndex, false);
87                         bool ret = true;
88                         
89                         if (bag == null || bag.PopBottom (out result) != PopResult.Succeed) {
90                                 var self = bag;
91                                 foreach (var other in staging) {
92                                         // Try to retrieve something based on a hint
93                                         ret = TryGetHint (out hintIndex) && (bag = container[hintIndex]).PopTop (out result) == PopResult.Succeed;
94
95                                         // We fall back to testing our slot
96                                         if (!ret && other.Value != self) {
97                                                 var status = other.Value.PopTop (out result);
98                                                 while (status == PopResult.Abort)
99                                                         status = other.Value.PopTop (out result);
100                                                 ret = status == PopResult.Succeed;
101                                                 hintIndex = other.Key;
102                                                 bag = other.Value;
103                                         }
104                                         
105                                         // If we found something, stop
106                                         if (ret)
107                                                 break;
108                                 }
109                         }
110
111                         if (ret) {
112                                 TidyBag (hintIndex, bag);
113                                 Interlocked.Decrement (ref count);
114                         }
115
116                         return ret;
117                 }
118
119                 public bool TryPeek (out T result)
120                 {
121                         result = default (T);
122
123                         if (count == 0)
124                                 return false;
125
126                         int hintIndex;
127                         CyclicDeque<T> bag = GetBag (out hintIndex, false);
128                         bool ret = true;
129
130                         if (bag == null || !bag.PeekBottom (out result)) {
131                                 var self = bag;
132                                 foreach (var other in staging) {
133                                         // Try to retrieve something based on a hint
134                                         ret = TryGetHint (out hintIndex) && container[hintIndex].PeekTop (out result);
135
136                                         // We fall back to testing our slot
137                                         if (!ret && other.Value != self)
138                                                 ret = other.Value.PeekTop (out result);
139
140                                         // If we found something, stop
141                                         if (ret)
142                                                 break;
143                                 }
144                         }
145
146                         return ret;
147                 }
148
149                 void AddHint (int index)
150                 {
151                         // We only take thread index that can be stored in 5 bits (i.e. thread ids 1-15)
152                         if (index > 0xF)
153                                 return;
154                         var hs = hints;
155                         // If cas failed then we don't retry
156                         Interlocked.CompareExchange (ref hints, (long)(((ulong)hs) << 4 | (uint)index), (long)hs);
157                 }
158
159                 bool TryGetHint (out int index)
160                 {
161                         /* Funny little thing to know, since hints is a long (because CAS has no ulong overload),
162                          * a shift-right operation is an arithmetic shift which might set high-order right bits
163                          * to 1 instead of 0 if the number turns negative.
164                          */
165                         var hs = hints;
166                         index = 0;
167
168                         if (Interlocked.CompareExchange (ref hints, (long)(((ulong)hs) >> 4), hs) == hs)
169                                 index = (int)(hs & 0xF);
170
171                         return index > 0;
172                 }
173                 
174                 public int Count {
175                         get {
176                                 return count;
177                         }
178                 }
179                 
180                 public bool IsEmpty {
181                         get {
182                                 return count == 0;
183                         }
184                 }
185                 
186                 object System.Collections.ICollection.SyncRoot  {
187                         get {
188                                 return this;
189                         }
190                 }
191                 
192                 bool System.Collections.ICollection.IsSynchronized  {
193                         get {
194                                 return true;
195                         }
196                 }
197                 
198                 IEnumerator IEnumerable.GetEnumerator ()
199                 {
200                         return GetEnumeratorInternal ();
201                 }
202                 
203                 public IEnumerator<T> GetEnumerator ()
204                 {
205                         return GetEnumeratorInternal ();
206                 }
207                 
208                 IEnumerator<T> GetEnumeratorInternal ()
209                 {
210                         foreach (var bag in container)
211                                 foreach (T item in bag.Value.GetEnumerable ())
212                                         yield return item;
213                 }
214                 
215                 void System.Collections.ICollection.CopyTo (Array array, int index)
216                 {
217                         T[] a = array as T[];
218                         if (a == null)
219                                 return;
220                         
221                         CopyTo (a, index);
222                 }
223                 
224                 public void CopyTo (T[] array, int index)
225                 {
226                         int c = count;
227                         if (array.Length < c + index)
228                                 throw new InvalidOperationException ("Array is not big enough");
229                         
230                         CopyTo (array, index, c);
231                 }
232                 
233                 void CopyTo (T[] array, int index, int num)
234                 {
235                         int i = index;
236                         
237                         foreach (T item in this) {
238                                 if (i >= num)
239                                         break;
240                                 
241                                 array[i++] = item;
242                         }
243                 }
244                 
245                 public T[] ToArray ()
246                 {
247                         int c = count;
248                         T[] temp = new T[c];
249                         
250                         CopyTo (temp, 0, c);
251                         
252                         return temp;
253                 }
254
255                 int GetIndex ()
256                 {
257                         return Thread.CurrentThread.ManagedThreadId;
258                 }
259                                 
260                 CyclicDeque<T> GetBag (out int index, bool createBag = true)
261                 {
262                         index = GetIndex ();
263                         CyclicDeque<T> value;
264                         if (container.TryGetValue (index, out value))
265                                 return value;
266
267                         var bag = createBag ? container.GetOrAdd (index, new CyclicDeque<T> ()) : null;
268                         if (bag != null)
269                                 staging.TryAdd (index, bag);
270                         return bag;
271                 }
272
273                 void TidyBag (int index, CyclicDeque<T> bag)
274                 {
275                         if (bag != null && bag.IsEmpty) {
276                                 if (staging.TryRemove (index, out bag) && !bag.IsEmpty)
277                                         staging.TryAdd (index, bag);
278                         }
279                 }
280         }
281 }
282 #endif