1 // Transport Security Layer (TLS)
2 // Copyright (c) 2003-2004 Carlos Guzman Alvarez
5 // Permission is hereby granted, free of charge, to any person obtaining
6 // a copy of this software and associated documentation files (the
7 // "Software"), to deal in the Software without restriction, including
8 // without limitation the rights to use, copy, modify, merge, publish,
9 // distribute, sublicense, and/or sell copies of the Software, and to
10 // permit persons to whom the Software is furnished to do so, subject to
11 // the following conditions:
13 // The above copyright notice and this permission notice shall be
14 // included in all copies or substantial portions of the Software.
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
20 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
21 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
22 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 namespace Mono.Security.Protocol.Tls.Handshake.Client
29 internal class TlsServerHello : HandshakeMessage
33 private SecurityCompressionType compressionMethod;
34 private byte[] random;
35 private byte[] sessionId;
36 private CipherSuite cipherSuite;
42 public TlsServerHello(Context context, byte[] buffer)
43 : base(context, HandshakeType.ServerHello, buffer)
51 public override void Update()
55 this.Context.SessionId = this.sessionId;
56 this.Context.ServerRandom = this.random;
57 this.Context.Cipher = this.cipherSuite;
58 this.Context.CompressionMethod = this.compressionMethod;
59 this.Context.ProtocolNegotiated = true;
61 DebugHelper.WriteLine("Selected Cipher Suite {0}", this.cipherSuite.Name);
62 DebugHelper.WriteLine("Client random", this.Context.ClientRandom);
63 DebugHelper.WriteLine("Server random", this.Context.ServerRandom);
65 // Compute ClientRandom + ServerRandom
66 TlsStream random = new TlsStream();
67 random.Write(this.Context.ClientRandom);
68 random.Write(this.Context.ServerRandom);
69 this.Context.RandomCS = random.ToArray();
71 // Server Random + Client Random
73 random.Write(this.Context.ServerRandom);
74 random.Write(this.Context.ClientRandom);
76 this.Context.RandomSC = random.ToArray();
82 #region Protected Methods
84 protected override void ProcessAsSsl3()
89 protected override void ProcessAsTls1()
91 // Read protocol version
92 this.processProtocol(this.ReadInt16());
94 // Read random - Unix time + Random bytes
95 this.random = this.ReadBytes(32);
98 int length = (int)ReadByte();
101 this.sessionId = this.ReadBytes(length);
105 short cipherCode = this.ReadInt16();
106 if (this.Context.SupportedCiphers.IndexOf(cipherCode) == -1)
108 // The server has sent an invalid ciphersuite
109 throw new TlsException(AlertDescription.InsuficientSecurity, "Invalid cipher suite received from server");
111 this.cipherSuite = this.Context.SupportedCiphers[cipherCode];
113 // Read compression methods ( always 0 )
114 this.compressionMethod = (SecurityCompressionType)this.ReadByte();
119 #region Private Methods
121 private void processProtocol(short protocol)
123 SecurityProtocolType serverProtocol = this.Context.DecodeProtocolCode(protocol);
125 if ((serverProtocol & this.Context.SecurityProtocolFlags) == serverProtocol ||
126 (this.Context.SecurityProtocolFlags & SecurityProtocolType.Default) == SecurityProtocolType.Default)
128 this.Context.SecurityProtocol = serverProtocol;
129 this.Context.SupportedCiphers.Clear();
130 this.Context.SupportedCiphers = null;
131 this.Context.SupportedCiphers = CipherSuiteFactory.GetSupportedCiphers(serverProtocol);
133 DebugHelper.WriteLine("Selected protocol {0}", serverProtocol);
137 throw new TlsException(
138 AlertDescription.ProtocolVersion,
139 "Incorrect protocol version received from server");