b3831248d425de52dae3104c78ee4362e4ca1334
[mono.git] / mcs / class / Mono.Security / Mono.Security.Protocol.Tls.Handshake.Client / TlsServerFinished.cs
1 // Transport Security Layer (TLS)
2 // Copyright (c) 2003-2004 Carlos Guzman Alvarez
3 // Copyright (C) 2006 Novell, Inc (http://www.novell.com)
4 //
5 // Permission is hereby granted, free of charge, to any person obtaining
6 // a copy of this software and associated documentation files (the
7 // "Software"), to deal in the Software without restriction, including
8 // without limitation the rights to use, copy, modify, merge, publish,
9 // distribute, sublicense, and/or sell copies of the Software, and to
10 // permit persons to whom the Software is furnished to do so, subject to
11 // the following conditions:
12 // 
13 // The above copyright notice and this permission notice shall be
14 // included in all copies or substantial portions of the Software.
15 // 
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
20 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
21 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
22 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 //
24
25 using System;
26 using System.Security.Cryptography;
27
28 using Mono.Security.Cryptography;
29
30 namespace Mono.Security.Protocol.Tls.Handshake.Client
31 {
32         internal class TlsServerFinished : HandshakeMessage
33         {
34                 #region Constructors
35
36                 public TlsServerFinished(Context context, byte[] buffer) 
37                         : base(context, HandshakeType.Finished, buffer)
38                 {
39                 }
40
41                 #endregion
42
43                 #region Methods
44
45                 public override void Update()
46                 {
47                         base.Update();
48
49                         // Hahdshake is finished
50                         this.Context.HandshakeState = HandshakeState.Finished;
51                 }
52
53                 #endregion
54
55                 #region Protected Methods
56
57                 static private byte[] Ssl3Marker = new byte [4] { 0x53, 0x52, 0x56, 0x52 };
58
59                 protected override void ProcessAsSsl3()
60                 {
61                         // Compute handshake messages hashes
62                         HashAlgorithm hash = new SslHandshakeHash(this.Context.MasterSecret);
63
64                         byte[] data = this.Context.HandshakeMessages.ToArray ();
65                         hash.TransformBlock (data, 0, data.Length, data, 0);
66                         hash.TransformBlock (Ssl3Marker, 0, Ssl3Marker.Length, Ssl3Marker, 0);
67                         // hack to avoid memory allocation
68                         hash.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
69
70                         byte[] serverHash       = this.ReadBytes((int)Length);                  
71                         byte[] clientHash       = hash.Hash;
72                         
73                         // Check server prf against client prf
74                         if (!Compare (clientHash, serverHash))
75                         {
76 #warning Review that selected alert is correct
77                                 throw new TlsException(AlertDescription.InsuficientSecurity, "Invalid ServerFinished message received.");
78                         }
79                 }
80
81                 protected override void ProcessAsTls1()
82                 {
83                         byte[]                  serverPRF       = this.ReadBytes((int)Length);
84                         HashAlgorithm   hash            = new MD5SHA1();
85
86                         // note: we could call HashAlgorithm.ComputeHash(Stream) but that would allocate (on Mono)
87                         // a 4096 bytes buffer to process the hash - which is bigger than HandshakeMessages
88                         byte[] data = this.Context.HandshakeMessages.ToArray ();
89                         byte[] digest = hash.ComputeHash (data, 0, data.Length);
90
91                         byte[] clientPRF = this.Context.Current.Cipher.PRF(this.Context.MasterSecret, "server finished", digest, 12);
92
93                         // Check server prf against client prf
94                         if (!Compare (clientPRF, serverPRF))
95                         {
96                                 throw new TlsException("Invalid ServerFinished message received.");
97                         }
98                 }
99
100                 #endregion
101         }
102 }