* Makefile.am: Build `docs` after `runtime`, so that it can depend
[mono.git] / mcs / class / Managed.Windows.Forms / Test / System.Windows.Forms / ControlPaintTest.cs
1 // Permission is hereby granted, free of charge, to any person obtaining
2 // a copy of this software and associated documentation files (the
3 // "Software"), to deal in the Software without restriction, including
4 // without limitation the rights to use, copy, modify, merge, publish,
5 // distribute, sublicense, and/or sell copies of the Software, and to
6 // permit persons to whom the Software is furnished to do so, subject to
7 // the following conditions:
8 //
9 // The above copyright notice and this permission notice shall be
10 // included in all copies or substantial portions of the Software.
11 //
12 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
13 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
14 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
15 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
16 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
17 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
18 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 //
20 // Copyright (c) 2005 Novell, Inc. (http://www.novell.com)
21 //
22 // Author:
23 //      Jordi Mas i Hernandez <jordi@ximian.com>
24 //
25 //
26
27 using System;
28 using System.Collections;
29 using System.ComponentModel;
30 using System.Drawing;
31 using System.Windows.Forms;
32 using NUnit.Framework;
33
34 namespace MonoTests.System.Windows.Forms
35 {
36
37         [TestFixture]
38         class ControlPaintTest
39         {
40                 [Test]
41                 public void DarkTest ()
42                 {
43                         Color color;
44
45                         // Non control colours
46                         color = Color.FromArgb (255, 100, 0, 50);
47                         color = ControlPaint.Dark (color);
48                         Assert.AreEqual (255, color.A, "testdark#1A");
49                         Assert.AreEqual (34, color.R, "testdark#1R");
50                         Assert.AreEqual (0, color.G, "testdark#1G");
51                         Assert.AreEqual (17, color.B, "testdark#1B");
52
53                         color = Color.FromArgb (255, 40, 50, 60);
54                         color = ControlPaint.Dark (color);
55                         Assert.AreEqual (255, color.A, "testdark#2A");
56                         Assert.AreEqual (14, color.R, "testdark#2R");
57                         Assert.AreEqual (17, color.G, "testdark#2G");
58                         Assert.AreEqual (20, color.B, "testdark#2B");
59
60                         // Non-control colours using a specific percentage
61                         color = Color.FromArgb (255, 20, 50, 40);
62                         color = ControlPaint.Dark (color,  0.8f);
63                         Assert.AreEqual (255, color.A, "testdark#3A");
64                         Assert.AreEqual (3, color.R, "testdark#3R");
65                         Assert.AreEqual (7, color.G, "testdark#3G");
66                         Assert.AreEqual (6, color.B, "testdark#3B");
67
68                         color = Color.FromArgb (255, 100, 0, 50);
69                         color = ControlPaint.Dark (color,  0.6f);
70                         Assert.AreEqual (255, color.A, "testdark#4A");
71                         Assert.AreEqual (28, color.R, "testdark#4R");
72                         Assert.AreEqual (0, color.G, "testdark#4G");
73                         Assert.AreEqual (14, color.B, "testdark#4B");
74
75                         // Fixed Control colours
76                         color = Color.FromKnownColor (KnownColor.Control);
77                         color = ControlPaint.Dark (color, 1f);
78                         Assert.AreEqual (Color.FromKnownColor (KnownColor.ControlDarkDark), color, "testdark#5");
79
80                         color = Color.FromKnownColor (KnownColor.Control);
81                         color = ControlPaint.Dark (color, 0f);
82                         Assert.AreEqual (Color.FromKnownColor (KnownColor.ControlDark), color, "testdark#6");
83
84                         // Calculated non control fixed colour
85                         color = Color.FromKnownColor (KnownColor.Control);
86                         color = ControlPaint.Dark (color, 0.5f);
87
88                         int r_sub, g_sub, b_sub;
89                         Color new_color;
90                         float per = 0.5f;
91
92                         r_sub = Color.FromKnownColor (KnownColor.ControlDarkDark).R -
93                                 Color.FromKnownColor (KnownColor.ControlDark).R;
94                         g_sub = Color.FromKnownColor (KnownColor.ControlDarkDark).G -
95                                 Color.FromKnownColor (KnownColor.ControlDark).G;
96                         b_sub = Color.FromKnownColor (KnownColor.ControlDarkDark).B -
97                                 Color.FromKnownColor (KnownColor.ControlDark).B;
98
99                         new_color = Color.FromArgb (Color.FromKnownColor (KnownColor.ControlDark).A,
100                                 (int) (Color.FromKnownColor (KnownColor.ControlDark).R + (r_sub * per)),
101                                 (int) (Color.FromKnownColor (KnownColor.ControlDark).G + (g_sub * per)),
102                                 (int) (Color.FromKnownColor (KnownColor.ControlDark).B + (b_sub * per)));
103
104                         Assert.AreEqual (new_color, color, "testdark#7");
105                 }
106
107                 [Test]
108                 public void LightTest ()
109                 {
110                         Color color;
111
112                         // Non control colours
113
114                         // Non-control colours using a specific percentage
115
116                         // Fixed Control colours
117                         color = Color.FromKnownColor (KnownColor.Control);
118                         color = ControlPaint.Light (color, 1f);
119                         Assert.AreEqual (Color.FromKnownColor (KnownColor.ControlLightLight), color, "testlight#5");
120
121                         color = Color.FromKnownColor (KnownColor.Control);
122                         color = ControlPaint.Light (color, 0f);
123                         Assert.AreEqual (Color.FromKnownColor (KnownColor.ControlLight), color, "testlight#6");
124
125                         // Calculated non control fixed colour
126                         color = Color.FromKnownColor (KnownColor.Control);
127                         color = ControlPaint.Light (color, 0.5f);
128
129                         int r_sub, g_sub, b_sub;
130                         Color new_color;
131                         float per = 0.5f;
132
133                         r_sub = Color.FromKnownColor (KnownColor.ControlLightLight).R -
134                                 Color.FromKnownColor (KnownColor.ControlLight).R;
135                         g_sub = Color.FromKnownColor (KnownColor.ControlLightLight).G -
136                                 Color.FromKnownColor (KnownColor.ControlLight).G;
137                         b_sub = Color.FromKnownColor (KnownColor.ControlLightLight).B -
138                                 Color.FromKnownColor (KnownColor.ControlLight).B;
139
140                         new_color = Color.FromArgb (Color.FromKnownColor (KnownColor.ControlLight).A,
141                                 (int) (Color.FromKnownColor (KnownColor.ControlLight).R + (r_sub * per)),
142                                 (int) (Color.FromKnownColor (KnownColor.ControlLight).G + (g_sub * per)),
143                                 (int) (Color.FromKnownColor (KnownColor.ControlLight).B + (b_sub * per)));
144
145                         Assert.AreEqual (new_color, color, "testlight#7");
146
147                 }
148
149         }
150 }