- Initial check-in
[mono.git] / mcs / class / Managed.Windows.Forms / System.Windows.Forms / QueryContinueDragEventArgs.cs
1 // Permission is hereby granted, free of charge, to any person obtaining
2 // a copy of this software and associated documentation files (the
3 // "Software"), to deal in the Software without restriction, including
4 // without limitation the rights to use, copy, modify, merge, publish,
5 // distribute, sublicense, and/or sell copies of the Software, and to
6 // permit persons to whom the Software is furnished to do so, subject to
7 // the following conditions:
8 // 
9 // The above copyright notice and this permission notice shall be
10 // included in all copies or substantial portions of the Software.
11 // 
12 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
13 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
14 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
15 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
16 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
17 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
18 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 //
20 // Copyright (c) 2004 Novell, Inc.
21 //
22 // Authors:
23 //      Peter Bartok    pbartok@novell.com
24 //
25 //
26 // $Revision: 1.1 $
27 // $Modtime: $
28 // $Log: QueryContinueDragEventArgs.cs,v $
29 // Revision 1.1  2004/07/09 05:21:25  pbartok
30 // - Initial check-in
31 //
32 //
33
34 // COMPLETE
35
36 namespace System.Windows.Forms {
37         public class QueryContinueDragEventArgs : EventArgs {
38                 private int             key_state;
39                 private bool            escape_pressed;
40                 private DragAction      drag_action;
41
42                 #region Public Constructors
43                 public QueryContinueDragEventArgs(int keyState, bool escapePressed, DragAction action) {
44                         this.key_state=keyState;
45                         this.escape_pressed=escapePressed;
46                         this.drag_action=action;
47                 }
48                 #endregion      // Public Constructors
49
50                 #region Public Instance Properties
51                 public DragAction Action {
52                         get {
53                                 return this.drag_action;
54                         }
55
56                         set {
57                                 this.drag_action=value;
58                         }
59                 }
60
61                 public bool EscapePressed {
62                         get {
63                                 return this.escape_pressed;
64                         }
65                 }
66
67                 public int KeyState {
68                         get {
69                                 return this.key_state;
70                         }
71                 }
72                 #endregion      // Public Instance Properties
73         }
74 }