remove old cvs comments since they are no longer updated and we use ChangeLog now
[mono.git] / mcs / class / Managed.Windows.Forms / System.Windows.Forms / QueryContinueDragEventArgs.cs
1 // Permission is hereby granted, free of charge, to any person obtaining
2 // a copy of this software and associated documentation files (the
3 // "Software"), to deal in the Software without restriction, including
4 // without limitation the rights to use, copy, modify, merge, publish,
5 // distribute, sublicense, and/or sell copies of the Software, and to
6 // permit persons to whom the Software is furnished to do so, subject to
7 // the following conditions:
8 // 
9 // The above copyright notice and this permission notice shall be
10 // included in all copies or substantial portions of the Software.
11 // 
12 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
13 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
14 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
15 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
16 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
17 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
18 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 //
20 // Copyright (c) 2004 Novell, Inc.
21 //
22 // Authors:
23 //      Peter Bartok    pbartok@novell.com
24 //
25 //
26
27
28 // COMPLETE
29
30 namespace System.Windows.Forms {
31         public class QueryContinueDragEventArgs : EventArgs {
32                 private int             key_state;
33                 private bool            escape_pressed;
34                 private DragAction      drag_action;
35
36                 #region Public Constructors
37                 public QueryContinueDragEventArgs(int keyState, bool escapePressed, DragAction action) {
38                         this.key_state=keyState;
39                         this.escape_pressed=escapePressed;
40                         this.drag_action=action;
41                 }
42                 #endregion      // Public Constructors
43
44                 #region Public Instance Properties
45                 public DragAction Action {
46                         get {
47                                 return this.drag_action;
48                         }
49
50                         set {
51                                 this.drag_action=value;
52                         }
53                 }
54
55                 public bool EscapePressed {
56                         get {
57                                 return this.escape_pressed;
58                         }
59                 }
60
61                 public int KeyState {
62                         get {
63                                 return this.key_state;
64                         }
65                 }
66                 #endregion      // Public Instance Properties
67         }
68 }