1 // Permission is hereby granted, free of charge, to any person obtaining
2 // a copy of this software and associated documentation files (the
3 // "Software"), to deal in the Software without restriction, including
4 // without limitation the rights to use, copy, modify, merge, publish,
5 // distribute, sublicense, and/or sell copies of the Software, and to
6 // permit persons to whom the Software is furnished to do so, subject to
7 // the following conditions:
9 // The above copyright notice and this permission notice shall be
10 // included in all copies or substantial portions of the Software.
12 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
13 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
14 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
15 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
16 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
17 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
18 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 // Copyright (c) 2004 Novell, Inc.
23 // Peter Bartok pbartok@novell.com
29 using System.Globalization;
31 namespace System.Windows.Forms {
32 public sealed class InputLanguage {
33 internal static InputLanguageCollection all;
34 private IntPtr handle;
35 private CultureInfo culture;
36 private string layout_name;
37 private static InputLanguage current_input;
38 private static InputLanguage default_input;
40 #region Private Constructor
41 [MonoTODO("Pull Microsofts InputLanguages and enter them here")]
42 internal InputLanguage() {
44 all = new InputLanguageCollection();
46 all.Add(new InputLanguage(IntPtr.Zero, new CultureInfo(""), "US"));
48 if (default_input == null) {
49 default_input=InputLanguage.FromCulture(CultureInfo.CurrentUICulture);
52 if (current_input == null) {
53 current_input=InputLanguage.FromCulture(CultureInfo.CurrentUICulture);
57 internal InputLanguage(IntPtr handle, CultureInfo culture, string layout_name) : this() {
60 this.layout_name=layout_name;
62 #endregion // Private Constructor
64 #region Public Static Properties
65 public static InputLanguage CurrentInputLanguage {
71 if (all.Contains(value)) {
77 public static InputLanguage DefaultInputLanguage {
83 public static InputLanguageCollection InstalledInputLanguages {
88 #endregion // Public Static Properties
90 #region Public Instance Properties
91 public CultureInfo Culture {
97 public IntPtr Handle {
103 public string LayoutName {
105 return this.layout_name;
108 #endregion // Public Instance Properties
110 #region Public Static Methods
111 public static InputLanguage FromCulture(System.Globalization.CultureInfo culture) {
112 foreach (InputLanguage c in all) {
113 if (culture.EnglishName==c.culture.EnglishName) {
114 return new InputLanguage(c.handle, c.culture, c.layout_name);
118 return new InputLanguage(all[0].handle, all[0].culture, all[0].layout_name);
120 #endregion // Public Static Methods
122 #region Public Instance Methods
123 public override bool Equals(object value) {
124 if (value is InputLanguage) {
125 if ((((InputLanguage)value).culture==this.culture) && (((InputLanguage)value).handle==this.handle) && (((InputLanguage)value).layout_name==this.layout_name)) {
132 public override int GetHashCode() {
133 return base.GetHashCode();
135 #endregion // Public Instance Methods