private Rectangle bounds;
private Rectangle workarea;
private string name;
-
+#if NET_2_0
+ private int bits_per_pixel;
+#endif
#endregion // Local Variables
#region Constructors
this.name = name;
this.bounds = bounds;
this.workarea = workarea;
+#if NET_2_0
+ this.bits_per_pixel = 32;
+#endif
}
#endregion // Constructors
#endregion // Public Static Properties
#region Public Instance Properties
+#if NET_2_0
+ [MonoTODO ("Stub, always returns 32")]
+ public int BitsPerPixel {
+ get { return bits_per_pixel; }
+ }
+#endif
+
public Rectangle Bounds {
get {
return this.bounds;