Vector4ui a = new Vector4ui (0xF0000000,0xF0000,3,4);
Vector4ui b = new Vector4ui (5,6,7,8);
- Vector8us c = Vector4ui.SignedPackWithUnsignedSaturation (a, b);
+ Vector8us c = a.SignedPackWithUnsignedSaturation (b);
if (c.V0 != 0)
return 1;
public static int test_0_vector4ui_cmpeq () {
Vector4ui a = new Vector4ui (6,1,6,3);
Vector4ui b = new Vector4ui (3,4,6,7);
- Vector4ui c = Vector4ui.CompareEqual (a, b);
+ Vector4ui c = a.CompareEqual (b);
if (c.X != 0)
return 1;
public static int test_0_vector4ui_shuffle () {
Vector4ui a = new Vector4ui (1,2,3,4);
- Vector4ui c = Vector4ui.Shuffle (a, ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
+ Vector4ui c = a.Shuffle (ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
if (c.X != 2)
return 1;
public static int test_0_vector4ui_min () {
Vector4ui a = new Vector4ui (6,1,6,3);
Vector4ui b = new Vector4ui (3,4,6,7);
- Vector4ui c = Vector4ui.Min (a, b);
+ Vector4ui c = a.Min (b);
if (c.X != 3)
return 1;
public static int test_0_vector4ui_max () {
Vector4ui a = new Vector4ui (6,1,6,3);
Vector4ui b = new Vector4ui (3,4,6,7);
- Vector4ui c = Vector4ui.Max (a, b);
+ Vector4ui c = a.Max (b);
if (c.X != 6)
return 1;
public static int test_0_vector4ui_sar () {
Vector4ui a = new Vector4ui (0xF0000000u,20,3,40);
- Vector4ui c = Vector4ui.ArithmeticRightShift (a, 2);
+ Vector4ui c = a.ArithmeticRightShift (2);
if (c.X != 0xFC000000)
return 1;
Vector4ui a = new Vector4ui (1,2,3,4);
Vector4ui b = new Vector4ui (5,6,7,8);
- Vector4ui c = Vector4ui.UnpackHigh(a, b);
+ Vector4ui c = a.UnpackHigh(b);
if (c.X != 3)
return 1;
Vector4ui a = new Vector4ui (1,2,3,4);
Vector4ui b = new Vector4ui (5,6,7,8);
- Vector4ui c = Vector4ui.UnpackLow (a, b);
+ Vector4ui c = a.UnpackLow (b);
if (c.X != 1)
return 1;