/* This is chip specific!*/
#define MSR_GLIU0_BASE1 (MSR_GLIU0 + 0x20) /* BM*/
#define MSR_GLIU0_BASE2 (MSR_GLIU0 + 0x21) /* BM*/
-#define MSR_GLIU0_SHADOW (MSR_GLIU0 + 0x2C) /* SCO should only be SC*/
-#define MSR_GLIU0_SYSMEM (MSR_GLIU0 + 0x28) /* RO should only be R*/
+#define MSR_GLIU0_SHADOW (MSR_GLIU0 + 0x2C) /* SCO should only be SC*/
+#define MSR_GLIU0_SYSMEM (MSR_GLIU0 + 0x28) /* RO should only be R*/
#define MSR_GLIU0_SMM (MSR_GLIU0 + 0x26) /* BMO*/
#define MSR_GLIU0_DMM (MSR_GLIU0 + 0x27) /* BMO*/
#define MSR_GLIU1_BASE1 (MSR_GLIU1 + 0x20) /* BM*/
#define MSR_GLIU1_BASE2 (MSR_GLIU1 + 0x21) /* BM*/
-#define MSR_GLIU1_SHADOW (MSR_GLIU1 + 0x2D) /* SCO should only be SC*/
-#define MSR_GLIU1_SYSMEM (MSR_GLIU1 + 0x29) /* RO should only be R*/
+#define MSR_GLIU1_SHADOW (MSR_GLIU1 + 0x2D) /* SCO should only be SC*/
+#define MSR_GLIU1_SYSMEM (MSR_GLIU1 + 0x29) /* RO should only be R*/
#define MSR_GLIU1_SMM (MSR_GLIU1 + 0x23) /* BM*/
#define MSR_GLIU1_DMM (MSR_GLIU1 + 0x24) /* BM*/
-#define MSR_GLIU1_FPU_TRAP (MSR_GLIU1 + 0x0E3) /* FooGlue F0 for FPU*/
+#define MSR_GLIU1_FPU_TRAP (MSR_GLIU1 + 0x0E3) /* FooGlue F0 for FPU*/
/* definitions that are "once you are mostly up, start VSA" type things */
#define SMM_OFFSET 0x40400000