[monkeydoc] Remove hard-copy of Lucene.net
[mono.git] / mcs / tools / monkeydoc / Lucene.Net / Lucene.Net / Search / Explanation.cs
diff --git a/mcs/tools/monkeydoc/Lucene.Net/Lucene.Net/Search/Explanation.cs b/mcs/tools/monkeydoc/Lucene.Net/Lucene.Net/Search/Explanation.cs
deleted file mode 100644 (file)
index b0563c9..0000000
+++ /dev/null
@@ -1,176 +0,0 @@
-/* 
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements.  See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License.  You may obtain a copy of the License at
- * 
- * http://www.apache.org/licenses/LICENSE-2.0
- * 
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-using System;
-
-namespace Mono.Lucene.Net.Search
-{
-       
-       /// <summary>Expert: Describes the score computation for document and query. </summary>
-       [Serializable]
-       public class Explanation
-       {
-               private float value_Renamed; // the value of this node
-               private System.String description; // what it represents
-               private System.Collections.ArrayList details; // sub-explanations
-               
-               public Explanation()
-               {
-               }
-               
-               public Explanation(float value_Renamed, System.String description)
-               {
-                       this.value_Renamed = value_Renamed;
-                       this.description = description;
-               }
-               
-               /// <summary> Indicates whether or not this Explanation models a good match.
-               /// 
-               /// <p/>
-               /// By default, an Explanation represents a "match" if the value is positive.
-               /// <p/>
-               /// </summary>
-               /// <seealso cref="getValue">
-               /// </seealso>
-               public virtual bool IsMatch()
-               {
-                       return (0.0f < GetValue());
-               }
-               
-               
-               
-               /// <summary>The value assigned to this explanation node. </summary>
-               public virtual float GetValue()
-               {
-                       return value_Renamed;
-               }
-               /// <summary>Sets the value assigned to this explanation node. </summary>
-               public virtual void  SetValue(float value_Renamed)
-               {
-                       this.value_Renamed = value_Renamed;
-               }
-               
-               /// <summary>A description of this explanation node. </summary>
-               public virtual System.String GetDescription()
-               {
-                       return description;
-               }
-               /// <summary>Sets the description of this explanation node. </summary>
-               public virtual void  SetDescription(System.String description)
-               {
-                       this.description = description;
-               }
-               
-               /// <summary> A short one line summary which should contain all high level
-               /// information about this Explanation, without the "Details"
-               /// </summary>
-               protected internal virtual System.String GetSummary()
-               {
-                       return GetValue() + " = " + GetDescription();
-               }
-               
-               /// <summary>The sub-nodes of this explanation node. </summary>
-               public virtual Explanation[] GetDetails()
-               {
-                       if (details == null)
-                               return null;
-                       return (Explanation[]) details.ToArray(typeof(Explanation));
-               }
-               
-               /// <summary>Adds a sub-node to this explanation node. </summary>
-               public virtual void  AddDetail(Explanation detail)
-               {
-                       if (details == null)
-                               details = new System.Collections.ArrayList();
-                       details.Add(detail);
-               }
-               
-               /// <summary>Render an explanation as text. </summary>
-               public override System.String ToString()
-               {
-                       return ToString(0);
-               }
-               public /*protected internal*/ virtual System.String ToString(int depth)
-               {
-                       System.Text.StringBuilder buffer = new System.Text.StringBuilder();
-                       for (int i = 0; i < depth; i++)
-                       {
-                               buffer.Append("  ");
-                       }
-                       buffer.Append(GetSummary());
-                       buffer.Append("\n");
-                       
-                       Explanation[] details = GetDetails();
-                       if (details != null)
-                       {
-                               for (int i = 0; i < details.Length; i++)
-                               {
-                                       buffer.Append(details[i].ToString(depth + 1));
-                               }
-                       }
-                       
-                       return buffer.ToString();
-               }
-               
-               
-               /// <summary>Render an explanation as HTML. </summary>
-               public virtual System.String ToHtml()
-               {
-                       System.Text.StringBuilder buffer = new System.Text.StringBuilder();
-                       buffer.Append("<ul>\n");
-                       
-                       buffer.Append("<li>");
-                       buffer.Append(GetSummary());
-                       buffer.Append("<br />\n");
-                       
-                       Explanation[] details = GetDetails();
-                       if (details != null)
-                       {
-                               for (int i = 0; i < details.Length; i++)
-                               {
-                                       buffer.Append(details[i].ToHtml());
-                               }
-                       }
-                       
-                       buffer.Append("</li>\n");
-                       buffer.Append("</ul>\n");
-                       
-                       return buffer.ToString();
-               }
-               
-               /// <summary> Small Util class used to pass both an idf factor as well as an
-               /// explanation for that factor.
-               /// 
-               /// This class will likely be held on a {@link Weight}, so be aware 
-               /// before storing any large or un-serializable fields.
-               /// 
-               /// </summary>
-               [Serializable]
-               public abstract class IDFExplanation
-               {
-                       /// <returns> the idf factor
-                       /// </returns>
-                       public abstract float GetIdf();
-                       /// <summary> This should be calculated lazily if possible.
-                       /// 
-                       /// </summary>
-                       /// <returns> the explanation for the idf factor.
-                       /// </returns>
-                       public abstract System.String Explain();
-               }
-       }
-}