--- /dev/null
+//
+// SocketResponder.cs - Utility class for tests that require a listener
+//
+// Author:
+// Gert Driesen (drieseng@users.sourceforge.net)
+//
+// Copyright (C) 2007 Gert Driesen
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+
+using System;
+using System.Globalization;
+using System.IO;
+using System.Net;
+using System.Net.Sockets;
+using System.Text;
+using System.Threading;
+
+namespace MonoTests.Helpers
+{
+ public delegate byte [] SocketRequestHandler (Socket socket);
+
+ public class SocketResponder : IDisposable
+ {
+ private TcpListener tcpListener;
+ private readonly IPEndPoint _localEndPoint;
+ private Thread listenThread;
+ private Socket listenSocket;
+ private SocketRequestHandler _requestHandler;
+ private int _state = 0;
+ private readonly object _syncRoot = new object ();
+
+ private const int SOCKET_CLOSED = 10004;
+ private const int SOCKET_INVALID_ARGS = 10022;
+
+ private const int STATE_UNINITIALIZED = 0;
+ private const int STATE_RUNNING = 1;
+ private const int STATE_STOPPED = 2;
+
+ public SocketResponder (IPEndPoint localEP, SocketRequestHandler requestHandler)
+ {
+ _localEndPoint = localEP;
+ _requestHandler = requestHandler;
+ }
+
+ public IPEndPoint LocalEndPoint
+ {
+ get { return _localEndPoint; }
+ }
+
+ public void Dispose ()
+ {
+ Stop ();
+ }
+
+ public bool IsStopped
+ {
+ get
+ {
+ lock (_syncRoot) {
+ return _state != STATE_RUNNING;
+ }
+ }
+ }
+
+ public void Start ()
+ {
+ lock (_syncRoot) {
+ if (_state != STATE_UNINITIALIZED)
+ throw new InvalidOperationException ("cannot restart SocketResponder");
+ _state = STATE_RUNNING;
+ tcpListener = new TcpListener (LocalEndPoint);
+ tcpListener.Start ();
+ listenThread = new Thread (new ThreadStart (Listen));
+ listenThread.Start ();
+ }
+ }
+
+ public void Stop ()
+ {
+ lock (_syncRoot) {
+ if (_state != STATE_RUNNING)
+ return;
+ _state = STATE_STOPPED;
+ if (tcpListener != null) {
+ tcpListener.Stop ();
+ tcpListener = null;
+ if (listenSocket != null)
+ listenSocket.Close ();
+ Thread.Sleep (50);
+ }
+ }
+ }
+
+ private void Listen ()
+ {
+ while (_state == STATE_RUNNING) {
+ listenSocket = null;
+ try {
+ listenSocket = tcpListener.AcceptSocket ();
+ listenSocket.Send (_requestHandler (listenSocket));
+ try {
+ listenSocket.Shutdown (SocketShutdown.Receive);
+ listenSocket.Shutdown (SocketShutdown.Send);
+ } catch {
+ }
+ } catch (SocketException ex) {
+ // ignore interruption of blocking call
+ if (ex.ErrorCode != SOCKET_CLOSED && ex.ErrorCode != SOCKET_INVALID_ARGS && _state != STATE_STOPPED)
+ throw;
+ } catch (ObjectDisposedException ex) {
+ Console.WriteLine (ex);
+ if (_state != STATE_STOPPED)
+ throw;
+#if MOBILE
+ } catch (InvalidOperationException ex) {
+ // This breaks some tests running on Android. The problem is that the stack trace
+ // doesn't point to where the exception is actually thrown from but the entire process
+ // is aborted because of unhandled exception.
+ Console.WriteLine ("SocketResponder.Listen failed:");
+ Console.WriteLine (ex);
+#endif
+ } finally {
+ Thread.Sleep (500);
+ if (listenSocket != null)
+ listenSocket.Close ();
+ }
+ }
+ }
+ }
+}